Game
TeaTM's Unnamed Collectathon
3 months ago

I'm starting to question if this is going to be my last Unity project. The Unity team has some serious QA problems, I have hit yet another road block. But it's Christmas morning, I'm just gonna sleep off my frustrations and take a day off.




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I spent a couple days experimenting with the main loop, none of it really stuck, but I finally found a direction I want to take this game. Anyways the water level is starting to look like an actual level.

Looking to maybe restart development on this game. Maybe, not sure yet. I did make this blocky 3d version of the protagonist! It's not rigged or anything though

Some test animations

I wasn't really happy with the protagonist design, so I decided to use my character Kitsuneko Aiko as the protagonist. I edited the model for that.

Steam Deck! Running on the LCD model but should run on the OLED just fine.

Took me way too long to remake the animations, but here she is.

🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡

Progress. It looks a bit less crappy now.

FinLab 1.3.5 (April Fool's Update)

I'm a bit early with the update but wanted it off my plate lol.

- Added the clownfish

No longer forcing 4:3. Also added this jump particle. Also didn't mention this in the last post, but the outline is procedural, so it works on custom characters too.