I'm wondering if I should transition Plastix fully off of Game Jolt and only use the page at https://jonah-amos.itch.io/plastix for the game. What are your thoughts?
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Everyone's favorite incompetent superhero
I've been working on porting COMSTRUCT to Godot, from Unity. Check out my progress.
Take a look at the cone army. Don't they look tough?
Plastix 1.5.0 has released!
This version removes the 5-world limit that was in the older versions, revamps the drag system, and adds block glue! The game also finally has original music.
It is also my birthday today.
1.3.0 coming momentarily, featuring the brand new online community at https://github.com/DiamondWolf3393/Plastix-Worlds/tree/main
You can upload and download worlds there by following the in-game instructions.
1.6.2 has come out, fixing bugs, adding actions, and also removing person blocks. To make a person now, just stack two cubes and give them the proper textures! We've also finally got rid of the placeholder faces in favor of some more polished ones.
It begins again. And this time, I intend to make something actually playable.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
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