Game
Realmshade

22 days ago

I'm working on some improvements to crafting.

* Added scrolling for long lists of items;

* When there are no items slotted, all available crafting results will be displayed.

* Only ingredients with available results will be marked, no more guess work;




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I'm working on event icons.

They will replace the abstract question mark icon on the event track.

This way events can be identified at a glance. These icons will also give enemies some personality.

Golden gear set and some jewelry. Gotta have some gear progression.

Just added a Shadenomicon to the game. It's a library that will display all of the items you've used in the game and gives hints to the unknown ones.

I also added a Hall of Fame that will display past scoreboard leaders across all game versions.

Realmshade 1.4.0 update is out.

The full patch notes can be read in-game.

I will list some of the changes below:

Hintception

Just published my game Realmshade.

It's a browser multiplayer autobattler that I'm working on for 3 months.

You can help me test the server for issues by just playing the game .

https://gamejolt.com/games/realmshade/1032103

New update just dropped.

* Fixed a major bug that showed a game finish screen but prevented player progress from saving. I will monitor the leaderboard to see if it reappears again.

* I also added some new items and events, including a dragon encounter.

Sneak peek at the next update's items.

Resource gathering events will reward new material items with recipes at crafting stations.

I will do an experiment with adding an active skill check to these events.

Runestones: from concept to in-game model🗿

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/