
I made a visual blog/dump of a bunch of process and progress pics, gifs and vids related to Super Space Club. I'm gonna try and update regularly along with posting individual things here.
https://grahamoflegend.com/super-space-club-visual-log
Next up
Here trying to figure out how the characters for Super Space Club will look in the game. This is how they will look in the HUD - haven't figured out full-body shots for the character select just yet.
This is Roscoe the Chameleon.
🚨 NEW TRAILER ALERT 🚨
Please enjoy this brand-spankin' new Super Space Club trailer, now coming to Xbox! It's an endless gunner like no other.
I got some new key art made for Super Space Club and just wanted to share it with ya! It's so dope, illustrated by an awesome artist who goes by Orioto. Check his work out! #superspaceclub #keyart #art #gaming
Continuing with Blender I wanted to make a single chunk of a grid and put some stuff in it, so I made a few rocks and some shrubby! From a game design perspective, I think it would be fun to just make a game entirely using chunks like this 😊
This is Super Space Club — A top-down, minimal, endless gunner set in space where you dogfight to chill, lo-fi beats. Utilize dozens of combinations of characters, ships, and weapons to defend the galaxy! #pitchyagame #gamedev
Working on a new weapon. It's a big boi, so it needs to have a big kickback! It's gonna be one you have to charge up though, so don't miss :P #superspaceclub #gamedev #indiedev
When things get hit, they now flash. Also, gotta love a chain explosion. #superspaceclub
I've FINALLY begun to implement abilities in Super Space Club. First up is the easiest one to make - the shield, which, you guessed it! Stops your ship from taking any damage. #superspaceclub #gamedev
I've been delving into Blender lately - it's so much fun! One of these days I'm going to make an isometric game, and it'll be glorious 🙌🏽
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