Game
The Ink Remains
4 years ago

I made #shaders again! One of them is to make water and glass materials. I intend to use it a lot in the game :)




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I've done a fair bit more work, mostly on the player scripts, environment, some fixes, etc. But I also have implemented the foundation of object interactions and brought graphics parity (images are remake vs old version). Looks are subject to change. Cya!

Remember me saying that? Sadly, I most likely won't be able to do it. Half-2022 is only days away and the game is not close to be ready. I can promise one thing tho: The Ink Remains, Chapter 1 “Still not free” will be released this year, finished or not.

I finally made a highlight system for the items of my game. Now when you put the crosshair on an important object it gets highlighted! #devlog #fangame #batim

Gwasses

New thumbnail! This one is more detailed than the previous :)

Mr. Headsenberg wants to sell you some blue... Do you accept?

Unity's next Long Term Support version introduces a lot of tools that makes a game developer's life less hard. I've experimented with it for a day and managed to do a damn good screen-space outline shader! #Unity #Shader #Outline #GameDev

I'm remastering the code of the game and it doesn't come without stuff breaking lol... It can be funny sometimes

I present to you, my main #Unity project! It's going to be a procedural generation based humorous game with some horror. Its placeholder name is "Spoopy Halls of Nightmares", you can suggest a better name in the comments! Teaser made in #Blender

I added an objective system yesterday. Obviously this objective shown on the image is just an example ;)