Game
The Ink Remains
5 years ago

I made #shaders again! One of them is to make water and glass materials. I intend to use it a lot in the game :)




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New thumbnail! This one is more detailed than the previous :)

Unity's next Long Term Support version introduces a lot of tools that makes a game developer's life less hard. I've experimented with it for a day and managed to do a damn good screen-space outline shader! #Unity #Shader #Outline #GameDev

Gotta love when this happens

I present to you, my main #Unity project! It's going to be a procedural generation based humorous game with some horror. Its placeholder name is "Spoopy Halls of Nightmares", you can suggest a better name in the comments! Teaser made in #Blender

I finally made a highlight system for the items of my game. Now when you put the crosshair on an important object it gets highlighted! #devlog #fangame #batim

I finished setting up the first version of the candle in a soup can. I made its behavior more realsitic than in #BATIM. Hope you like it :)

Damn, another #spawnday already! Time flies, it really does...

Trying to figure out a consistent artstyle that I'd like. So I've been drawing away on various shapes. Here's my first completed attempt! I'm keeping it simple so it's all done in #Blender, hand-drawn + procedural noises. What do you think about it?

I added an objective system yesterday. Obviously this objective shown on the image is just an example ;)

Ah yes, perpetual motion... Well done random rigidbody 😂