I made #shaders again! One of them is to make water and glass materials. I intend to use it a lot in the game :)
Next up
Ah yes, perpetual motion... Well done random rigidbody 😂
I finished setting up the first version of the candle in a soup can. I made its behavior more realsitic than in #BATIM. Hope you like it :)
I added an objective system yesterday. Obviously this objective shown on the image is just an example ;)
Gotta love when this happens
Trying to figure out a consistent artstyle that I'd like. So I've been drawing away on various shapes. Here's my first completed attempt! I'm keeping it simple so it's all done in #Blender, hand-drawn + procedural noises. What do you think about it?
See this screenshot? It took a couple of attempts before getting a result that was worth talking about. Now it's been two years since my first attempt and my procedural generation system is at its 5th remaster. This time it's game worthy...
Gwasses
New thumbnail! This one is more detailed than the previous :)
Damn, another #spawnday already! Time flies, it really does...










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