Game
The Ink Remains
5 years ago

I made #shaders again! One of them is to make water and glass materials. I intend to use it a lot in the game :)




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I present to you, my main #Unity project! It's going to be a procedural generation based humorous game with some horror. Its placeholder name is "Spoopy Halls of Nightmares", you can suggest a better name in the comments! Teaser made in #Blender

I added an objective system yesterday. Obviously this objective shown on the image is just an example ;)

Damn, another #spawnday already! Time flies, it really does...

Trying to figure out a consistent artstyle that I'd like. So I've been drawing away on various shapes. Here's my first completed attempt! I'm keeping it simple so it's all done in #Blender, hand-drawn + procedural noises. What do you think about it?

I've done a fair bit more work, mostly on the player scripts, environment, some fixes, etc. But I also have implemented the foundation of object interactions and brought graphics parity (images are remake vs old version). Looks are subject to change. Cya!

Gwasses

Unity's next Long Term Support version introduces a lot of tools that makes a game developer's life less hard. I've experimented with it for a day and managed to do a damn good screen-space outline shader! #Unity #Shader #Outline #GameDev

I dual wielded sandwiches for the first time! I even got a visitor :)

New thumbnail! This one is more detailed than the previous :)

Ah yes, perpetual motion... Well done random rigidbody 😂