I made #shaders again! One of them is to make water and glass materials. I intend to use it a lot in the game :)
Next up
Damn, another #spawnday already! Time flies, it really does...
See this screenshot? It took a couple of attempts before getting a result that was worth talking about. Now it's been two years since my first attempt and my procedural generation system is at its 5th remaster. This time it's game worthy...
I've done a fair bit more work, mostly on the player scripts, environment, some fixes, etc. But I also have implemented the foundation of object interactions and brought graphics parity (images are remake vs old version). Looks are subject to change. Cya!
I finished setting up the first version of the candle in a soup can. I made its behavior more realsitic than in #BATIM. Hope you like it :)
I'm remastering the code of the game and it doesn't come without stuff breaking lol... It can be funny sometimes
Ah yes, perpetual motion... Well done random rigidbody 😂
I added an objective system yesterday. Obviously this objective shown on the image is just an example ;)
I dual wielded sandwiches for the first time! I even got a visitor :)
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