Game
The Ink Remains
5 years ago

I made #shaders again! One of them is to make water and glass materials. I intend to use it a lot in the game :)




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See this screenshot? It took a couple of attempts before getting a result that was worth talking about. Now it's been two years since my first attempt and my procedural generation system is at its 5th remaster. This time it's game worthy...

Unity's next Long Term Support version introduces a lot of tools that makes a game developer's life less hard. I've experimented with it for a day and managed to do a damn good screen-space outline shader! #Unity #Shader #Outline #GameDev

Trying to figure out a consistent artstyle that I'd like. So I've been drawing away on various shapes. Here's my first completed attempt! I'm keeping it simple so it's all done in #Blender, hand-drawn + procedural noises. What do you think about it?

I dual wielded sandwiches for the first time! I even got a visitor :)

Remember me saying that? Sadly, I most likely won't be able to do it. Half-2022 is only days away and the game is not close to be ready. I can promise one thing tho: The Ink Remains, Chapter 1 “Still not free” will be released this year, finished or not.

I added an objective system yesterday. Obviously this objective shown on the image is just an example ;)

New thumbnail! This one is more detailed than the previous :)

Damn, another #spawnday already! Time flies, it really does...

Gotta love when this happens