I made #shaders again! One of them is to make water and glass materials. I intend to use it a lot in the game :)
Next up
New thumbnail! This one is more detailed than the previous :)
Gotta love when this happens
I finished setting up the first version of the candle in a soup can. I made its behavior more realsitic than in #BATIM. Hope you like it :)
Damn, another #spawnday already! Time flies, it really does...
Trying to figure out a consistent artstyle that I'd like. So I've been drawing away on various shapes. Here's my first completed attempt! I'm keeping it simple so it's all done in #Blender, hand-drawn + procedural noises. What do you think about it?
I added an objective system yesterday. Obviously this objective shown on the image is just an example ;)
Ah yes, perpetual motion... Well done random rigidbody 😂










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