Game
The Ink Remains
5 years ago

I made #shaders again! One of them is to make water and glass materials. I intend to use it a lot in the game :)




0 comments

Loading...

Next up

I remade the game page header and now it looks better. I will probably remake the thumbnail too.

I present to you, my main #Unity project! It's going to be a procedural generation based humorous game with some horror. Its placeholder name is "Spoopy Halls of Nightmares", you can suggest a better name in the comments! Teaser made in #Blender

See this screenshot? It took a couple of attempts before getting a result that was worth talking about. Now it's been two years since my first attempt and my procedural generation system is at its 5th remaster. This time it's game worthy...

I've done a fair bit more work, mostly on the player scripts, environment, some fixes, etc. But I also have implemented the foundation of object interactions and brought graphics parity (images are remake vs old version). Looks are subject to change. Cya!

Mr. Headsenberg wants to sell you some blue... Do you accept?

Gotta love when this happens

Unity's next Long Term Support version introduces a lot of tools that makes a game developer's life less hard. I've experimented with it for a day and managed to do a damn good screen-space outline shader! #Unity #Shader #Outline #GameDev

I added an objective system yesterday. Obviously this objective shown on the image is just an example ;)

I finished setting up the first version of the candle in a soup can. I made its behavior more realsitic than in #BATIM. Hope you like it :)