Hey, guys. Sorry for the loooooonnng delay of news for FW WWC MV. I’ve been REALLY busy with it. I’m currently working on the Pilgrim’s Progress world and the events in it as well. Once that’s done, I’ll make a trailer for it. With that out of the way, time for the main thing to talk in this devlog. I need your help. It’s not about getting voices for the characters like with FNAFB. It’s about getting textures and sounds from Scott Cawthon’s other games. With them, I can expand FNAF World: When Worlds Collide even further; either as optional mini worlds or worlds that are a part of the main story. If you’re experienced with decompiling clickteam games, here are the games that I would like to use the textures and sounds for FW WWC MV:
The Legacy of Flan series
Legend of White Whale
The Misadventures of Sigfreid the Dark Elf on Tuesday Night
The Desolate Room
Iffermoon
Fighter Mage Bard (I know that there’s the FNAF World Halloween Troll game and it has the majority of the textures but I need the original characters and enemies from Fighter Mage Bard)
There Is No Pause Button!
Forever Quester (Yes. I know that alot of the textures are from Fighter Mage Bard but again, I need the textures of the original characters, sounds and music)
Pimp My Dungeon
Rage Quit
Sit ‘N Survive
8-Bit RPG Creator
That’s pretty much it. If you’re able to decompile any of the games listed above, leave a link in the comments section below. I’ll give a shoutout to the people who decompiled any of Scott’s old games in a future devlog. And don’t you DARE make a troll link that’ll lead to some virus infested website. I’m REALLY serious about this message. I want to make this fan game very special. That’s why in the beginning of FW WWC it says that I’m dedicating it to Scott. It’s for making FNAF and the other games that he made in the past. Remember guys, You’re helping me complete FW WWC MV. This can really help me expand it. If you’re not able to decompile any of the games then that’s fine. I’ll find another way to make use of Scott’s other characters. That’s all for this devlog.
See ya later! ;)
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