Next up
a full showcase of the features of my undertale love2d engine! (besides pausing and fullscreen/borders) i'm super happy with how it's going so far and it's so close to being done
you can now fully spare the enemies
all there is left is attacking
oh yeah i also made a slightly better logo
MAJOR accuracy increase in both visuals and calculations!
github update! tweened hp bars are available, as well as a fix for enemy animation after taking damage. feel free to take a look!
https://github.com/sawby08/lovetale
not putting it up on gamejolt until i have some other things taken care of first :D
Muffet - Day 2 #Joltober25 #Spider
redid bluesoul code ! now based off of the original game's blue soul code so it's accurate
hi i forgot this page was a thing
progress is going really good! the fight system is currently in works
#Undertale10 I never played Undertale besides the Demo of it (and only played a little bit of chapter I of Deltarune).
But it was so everywhere online that I ended up learning about most of it from gameplay videos and even ended up watching fan-animations
hp bar is tweened now (elastic was just to test easing it'll look normal when i work out some other stuff and then release it)
2 comments