Game
Rushaug: Feline Warfare

6 years ago

I rewrote the arm from a fixed position to dynamically position to the player's shoulder-joint! Here's the difference! #gamedev #devlog #programming #indiegame #metroidvania #pixelart #progression




5 comments

Loading...

Next up

An update focusing on Quality of Life-improvements, a completely new modular Options Screen accessible in-game. as well as addressing a crucial bug causing Level Keycards to reset when enter new areas, that appeared in last update.

#devlog #update

New trailer premiering today!!!

V0.8.80 - Localization, Overhauled controller with extensive compatibility, QoL-improvements, New Item, Weapon airdrop feature, Ammo Overview, New Icons, & More

Full changelog below:

This week's Fan Art Friday celebrates Plants vs. Zombies! Accept the quest in your quest log to get started.

V0.8.78 - Mission 4 Complete! + Bugfixes & Nerfed flames

In this update (v0.8.78) Mission 4: Operation Hourglass is finally complete, start to finish, and ready for vigorous playtesting! I am therefore encouraging a new wave of playtesters to join!

SOSORRY! Miku

I just think this design is soooo cute

Rushaug: Feline Warfare is participating in the Games of Norway-event on Steam next week! I'm finalizing the update that will include five new languages and an overhaul to input device functionality, enabling flexible compatibility across all controllers!

V0.8.79 - New Intel Room, Heavy Sniper, Call UI Prompt, Proper DEMO Identity & Bugfixes

Read article below for all details and complete changelog!

another niko render

Orange Cat Behavior