Just fill out this form (takes less than 1 minute!) and you will be provided instructions on how to get access to the new mission:
https://forms.gle/5qbD6ox3sbcGJGrf6
Additionally, there have been a few QoL-improvements, including a new UI element; a tiny icon keeping track of “No Alarms”-score bonus being attainable. Rex has a new passive ability, increased firerate to all guns. Some bugfixes, also flames / fire particles have been made less annoying, and flames will not be latched to players unless the player is touching the ground, allowing for jumping over burning fuel cans, etc.
V0.8.78 Changelog:
Applied +50HP Bandage effect in-game (Duchess ability)
Asset production
Mission 1 assets
Big improvement to Underground Lake Background
Big improvement to Ice Cave Background
Corrected seams for Ice tileset
Added “Dirt Decals” to ground/floor-tiles (Mission 1)
Blue variant of ground tile
Mission 2 assets
Refinery oil wells
Complex Refinery Tower
Modular catwalk (parallaxed)
Modular pipeset (Orange)
Train Control Interior, dispatch monitor
Modernized legacy train wagon & oil wagon
Diagonal elevatorshaft
Mission 3 assets
Interior tiles (BG Wall)
Emerald Crate (Mission Objective)
Seadragon 1:1 nozzle
Extendable bridge
Mission 4 assets
Small crane for heavy wooden crate
Bunker Conference room
Tileset, Natural Rock (BG)
Conference Table & Chairs
DMA Wall emblem
Forest bridge, Catzachstan-border
Border checkpoint
Quadlocker, green
Locker bench
Room clutter
Calendar
Paper and pencil
Liquor bottle
Ladder shaft
Bunker Silo Walls
ICBM Control room
Nuclear warheads
Prison/detention-interiors
News Channel coverage; Gatolunya Independence
Animation work
idle/walk animation for Rex
Walk for Red Nuke
Added framework for localization (Spanish in progress)
Added variable to determine language
Level Design
Merged Catzachstan-cutscene into LVL4_dekretia1_landsite
Added ability for Rex; increased firerate (Likely will be changed to consumable item)
Made birds shootable (M4: Operation Hourglass)
Added a small visual indication to hidden Save Station in Mission 2: Sandcat
Mission briefing work
UI window for displaying secondary objectives
Facility Map for Launch Site Omega (Mission 3)
Cleaned up outdated tilesets taking up memory
Bugfix: Fixed elevators moving unintentionally upon entering new area
Bugfix: Fixed elevators lacking BG Wall sprite under conditions, apparent in Mission 4
Bugfix: Merged objects accidentally cloned with original
Added new UI element; tiny icon tracking if “No alarm”-score bonus is eligible
Added Briefing for Mission 4: Operation Hourglass
Corrected objective/score data variables not registering in the Mission Score-Screen
Centralized News TV channel into an instance-based object
Limited White Flash VFX from occurring while receiving HP from Adrenaline-buff
Bugfix: Prevented enemy from remaining alert after Mission is restarted
Bugfix: Prevented Lockdown doors from emitting sound effects when there are no present
Bugfix: Helicopter remaining "standby" after being killed and loading save; reset helicopter to "Inactive" at end of frame
Changes to Fire particles
Made fire not latch to player if player is not touching the ground
Fire attached to player will disappear faster
Player sustains damage slowlier by fire latched to player
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