Game
FNaF World XL
6 years ago

I should probably get feedback on the two skills I'm on the fence with: Mystery Boxes 1 and 2. (It's a neat concept, but part of me feels the original design might be too risky to use reliably.)

When cast, what should these skills do?


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Yeah, we're doing this.

How about we change things up?

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

New project is having a fun, early outing.

Motivation has returned in a substantial enough way.

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

New look, new direction.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)