Game
FNaF World XL
7 years ago

I should probably get feedback on the two skills I'm on the fence with: Mystery Boxes 1 and 2. (It's a neat concept, but part of me feels the original design might be too risky to use reliably.)

When cast, what should these skills do?


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Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

The more things change, the more they stay the same.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Suppose it was about time that some of these skills got a little extra kick.

It's been a long time coming...

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

That time of year again.

Figured it out.