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Here's a short video showing off the improved gameplay loop and "stage complete" screen. The updated artwork for Hensen and his gun and the honey bullets can also be seen.
This is a short video showing off the new procedurally generated enemy waves in Hensen! In theory, the game will become more and more unpredictable as I continue to build and implement new enemies!!!
Very unfinished but the backdrop image, as it is in this video, is already leagues better than what I had last weekend! I'm going to work on it incrementally over the coming weeks as I work on implementing the stages idea I talked about before!
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!Â
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
I've been working on the backdrop today! Among other things I've done, I made a bush! I know, SOOOO impressive lol.
Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!
This is your chance to win $5,000 USD! 💸
Art is your weapon. Garen is your champion.
Enter here: https://bit.ly/FirstStand
(We've included Garen variants for inspo!)
Alright, I've been thinking... I wanna do a fly-off-screen when you complete a stage in Hensen Hopper (classic shmup stuff) and I COULD just hardcode it into the character controller script but I came up with a more nuanced solution.
This is just about the only situation in which I'll ever do this. I almost never put multiple calls to methods on the same line but here I've logged a warning to remind furure me to do something I didn't have time to do today in a glaringly obvious way.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Close-up of the re-shaded Hensen!













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