Game
Space Outlaw Alice
5 years ago

I spent some time rethinking the Space Outlaw Alice development process based on collected data. Some final adjustments will be made, including a weapon system change that will allow for faster weaponry use and speed up both level and game design.




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The attacks are working! This is probably my last post this year, so I wish everyone a happy new year! Thank you for following and supporting me. I will work hard to release SOA in 2019 :)

Our new playable demo for Space Outlaw Alice is out! - Rebalanced difficulty - Several bug fixes - Stage 2 available

It's time! We just launched the crowdfunding campaign for Space Outlaw Alice on Indiegogo. https://igg.me/at/soalice Any support will greatly help. Spread the news!

The ghoul with metal claws is one of my favorites, but it was giving everyone the impression of being unforgiving and almost impossible to dodge. I made it telegraph its attacks more and jump higher.

It's time! We just launched the crowdfunding campaign for Space Outlaw Alice on Indiegogo. https://igg.me/at/soalice Any support will greatly help. Spread the news!

The first boss fight was rebalanced. The pattern is a little easier and she telegraphs her attacks more.

The stage 1 enemies were rebalanced. The most drastic change was with the Beholder. Now it flies around chasing the player in order to use its eye blast.

The first of its two movements! I based it on one of the Incredible Hulk's signature attacks. I'll take a break tomorrow for xmas, but I hope I can finish all attacks before 2019 :) Happy Holidays everyone!

Today I wrapped up the cutscenes for the new demo. Now I will focus on the last adjustments to the levels!

I'm wrapping things up for the launch of a new playable demo and a crowdfunding campaign will come together with it. For now, check my work on the new cutscenes for stage 2!