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917
3 years ago

I textured the enemy, and this is how it looks in-game in UE5.
The scene doesn't have the proper mood and lighting yet.




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Lobo is now The Wolf in Me. A narrative-driven action game about losing control. The Steam page has been fully updated. Wishlist now https://store.steampowered.com/app/2486160/The_Wolf_in_Me/

This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.

Tutorials in Lobo are optional, easy to skip, and only cover key mechanics that aren’t obvious. They’re brief and direct, and yes! They break immersion, but that’s intentional: quick info bites help you immediately apply what you learn.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

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SQUARE UP 'CAUSE I'M TIRED OF WAITING

I’ve been turning friends into NPCs for my game.

This is Rob.

He wanders the wilderness, lighting campfires in the darkest places. He doesn’t judge. He just sits with you… and helps you find your way.

“Not all light comes from lanterns.”

In Lobo, I use foreshadowing to keep the gameplay rhythm going. A quiet moment, a fallen hunter, and a new weapon you can equip but not use yet, just enough to tease what’s coming next.

Ribbit Fanart #tadc

A knight who refused to die… now fights with what’s left.

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Decay took his body, not his skill. Precision. Discipline. Relentless technique.

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