1 year ago

I think I should rip all the Flooring out of my game...
They're objects, and I don't think they need to be.


All I need is to store a value in a grid, I can then use my lookup system to get the correct sprite to draw after the ground has been drawn.

I might be able to get away with adding decimals to indicate which sprite frame to draw, so you can still have different patterns.

If not, I can store arrays in the grid instead, then I can skip the lookup and just have; grid[# x,y] = floorType,sprite,frame instead. Which is basically what I do for my ground when there's an overlay (although with that it's 2 separate grids, one for the base ground tile and one for the extra info).

I can keep things like faster movement over flooring and buildings needing them by checking the grid coordinates instead of doing a collision check.
It's funny how scared I was of grids when I first started making this (the documentation hammers home that point) and now I'm using them for a bunch of stuff

Heck this would save me having to do adjacent checks when placing floor to see if there needs to be an end piece, since the end will automatically be drawn over because draw priority works topleft to bottom right.

Means I can't have the building placement effect though. I couldn't get the tween system to work with array values, so one nested in a grid is probably out too.

Can do the same with Roofing too...then I can skip drawing the roof if the grid x/y is z distance to player....

edit; actually depth probably wont let roofing work



0 comments

Loading...

Next up

I...I think the Fish Pond is working...

Woop woop!

#pridejolt

Wa-hooo!

Thanks to my nephew I finally got my Lucky Shiny Koffing!

SO HAP

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Need to find time to do this!

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

It won't let me

YUS!!

I hope you're all having a great weekend!

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

HECK

and I must stress this

YEAH!

Building Menu rework is DONE.

Correct indicators for placing and moving stuff, code cleaned up, redundancies removed, duplicate code turned into a script for reuse.