2 years ago

I think I should rip all the Flooring out of my game...
They're objects, and I don't think they need to be.


All I need is to store a value in a grid, I can then use my lookup system to get the correct sprite to draw after the ground has been drawn.

I might be able to get away with adding decimals to indicate which sprite frame to draw, so you can still have different patterns.

If not, I can store arrays in the grid instead, then I can skip the lookup and just have; grid[# x,y] = floorType,sprite,frame instead. Which is basically what I do for my ground when there's an overlay (although with that it's 2 separate grids, one for the base ground tile and one for the extra info).

I can keep things like faster movement over flooring and buildings needing them by checking the grid coordinates instead of doing a collision check.
It's funny how scared I was of grids when I first started making this (the documentation hammers home that point) and now I'm using them for a bunch of stuff

Heck this would save me having to do adjacent checks when placing floor to see if there needs to be an end piece, since the end will automatically be drawn over because draw priority works topleft to bottom right.

Means I can't have the building placement effect though. I couldn't get the tween system to work with array values, so one nested in a grid is probably out too.

Can do the same with Roofing too...then I can skip drawing the roof if the grid x/y is z distance to player....

edit; actually depth probably wont let roofing work



0 comments

Loading...

Next up

New pack day! Let's open a couple 20 pulls!

Happy New Year everyone!!

Geez, 2026!!

Bit of a short one this month. I took things easy over the holidays, partially because of the time of year but also the heating broke and granny had a few bad days so she needed more focus.

Charged sticker appreciation post for December!

Thank you all so very much for everything this past year, I hope you all had a great one and have a fantastic 2026!

(WOW, three way tie for first place!!)

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

TCGP Has the Gold packs back and I need like 150+ of them so I did 12 pulls, got some good ones!

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Woop!

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

I wish I had more to show recently but I've been taking it easy over the holidays and what I have been working on is just optimisations which doesn't translate to gifs so well