Next up
some initial ideas i had from the beginning.
Other concept images I'd written down, I'll expand the game page later today to try and explain the concept as a whole more clearly.
So the ships get bigger as you progress (the player will be able to upgrade theirs too), here's a sneak peek at the larger ships in testing. I was also having a go at the side edge guns aiming rather than firing straight forward too.
Some footage of the last update I did before the free license expired for 0.2.0, still not a game flow yet but will post up that version once the first round of voting selection is done.
I entered the gamemaker new year new jam this month, themed relax. There's a draw mode and a vs mode.
Draw mode lets you colour in on a triangular grid canvas.
Vs mode lets you complete 25 levels if you can isolate the ai to win.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Just a Pico sprite
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
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