Game
The Disconnect
4 years ago

I think I've figured out a system to save and load all player ship parts, a little rework on firing logic to do and can then tackle the station shop functionality.




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Other concept images I'd written down, I'll expand the game page later today to try and explain the concept as a whole more clearly.

some initial ideas i had from the beginning.

So the ships get bigger as you progress (the player will be able to upgrade theirs too), here's a sneak peek at the larger ships in testing. I was also having a go at the side edge guns aiming rather than firing straight forward too.

Some footage of the last update I did before the free license expired for 0.2.0, still not a game flow yet but will post up that version once the first round of voting selection is done.

I entered the gamemaker new year new jam this month, themed relax. There's a draw mode and a vs mode.

Draw mode lets you colour in on a triangular grid canvas.

Vs mode lets you complete 25 levels if you can isolate the ai to win.

https://gx.games/games/yho45h/trisolation/

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Just a Pico sprite