1 year ago

I THINK that's all fixed and working? Gained loads of FPS back.

I thought I'd need to remove another nested for loop, but since Ground Surface is only done once I don't.

Only issue is I've lost the dust cloud when adding Paving.


If I give Paving it's own surface like Water I can get it back, but that means 2 more for loops constantly running.

Hmm.

The only option is to do the particles above the Ground Surface, which might mean they need depth adjusted, unless I do it immediately after drawing the Ground?



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From the weekend😸

Recent shinies!

Not great ones tbh, mostly slightly different shades to the originals.

They really need to overhaul the shiny system from the start.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

PIKACHU NOOOOOoooOOOOo!!!!

I want that cactus card!!

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

because I wanted to?

#Devruary

Lol, wish I could force the game to generate things like this, but it's not really possible with the perlin noise generation.

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Happy February! I hope you're all doing well!

I lost a week when I was sick plus a couple more days when Granny had some bad ones, but I have still been hard at it, mostly working on more Ruins stuff bug fixes and optimisations. Lets get to it!