1 year ago

I THINK that's all fixed and working? Gained loads of FPS back.

I thought I'd need to remove another nested for loop, but since Ground Surface is only done once I don't.

Only issue is I've lost the dust cloud when adding Paving.


If I give Paving it's own surface like Water I can get it back, but that means 2 more for loops constantly running.

Hmm.

The only option is to do the particles above the Ground Surface, which might mean they need depth adjusted, unless I do it immediately after drawing the Ground?



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