Next up
I probably didn't realise I had this in my Unity Hub
I haven't done anything when I checked, it's just blank with folders like: "cameras", "animatronics", "rooms", "sounds"
Some FNAM renders I had stored somewhere in my PC and recently found them.
from left to right it's: FNAM 3, FNAM 4 and FNAM:Overnight.
Overnight Maxie was an experimental design I was doing if I were to make an improvement of that map
Optimizing UI performance in UE5 by consolidating all UMG elements into a single material for better efficiency. 🚀 #GameDev #UnrealEngine #uidesign
An update of the DLC for the fnaf Minecraft map "The Abandoned:Attraction"
I completed the whole section of the storage building, now it's only left to do, is add the antagonists and a few command blocks for certain events.
Testing enemy reactions and fine-tuning the timing window for perfect blocks and counterattacks in Lobo. Each enemy brings a unique challenge! 🛡️⚔️ #GameDev #IndieGame #ue5
Still working on it, trying to find a solution for the player getting a damage animation play, and add much more things for the first world.
this project is quite a journey going through and exciting, if things go well.
music is a placeholder.
Changed the model again to be more in minecraft look and works a bit better now with the rig, if I'm going to animate it, I'll make the movements similar to minecraft I guess
water on bottle ue5 (Can someone explain to me how to fix translucent objects? :((((( I know there is a way but I can't find it...))
So called "Asserting Dominance" lol
For anyone who doesn't know; that's "The Unknown"
from my Minecraft Bedrock maps, "The Abandoned: Series"
re-made in blockbench and put him to blender as a 3D Model with a skeleton, weight paint is my bane thought...
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