1 year ago

I tried importing my Minecraft map in Unreal Engine 5, but somehow the grass and leaf textures seem like they're missing, even when I check for normals it still messes up far worse.

But in blender looks fine.

The left is UE 5 and right is Blender




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I probably didn't realise I had this in my Unity Hub

I haven't done anything when I checked, it's just blank with folders like: "cameras", "animatronics", "rooms", "sounds"

Some FNAM renders I had stored somewhere in my PC and recently found them.

from left to right it's: FNAM 3, FNAM 4 and FNAM:Overnight.

Overnight Maxie was an experimental design I was doing if I were to make an improvement of that map

New animated avatar frames available at my shop!

https://gamejolt.com/@ChrisMPdev/shop

Optimizing UI performance in UE5 by consolidating all UMG elements into a single material for better efficiency. 🚀 #GameDev #UnrealEngine #uidesign

An update of the DLC for the fnaf Minecraft map "The Abandoned:Attraction"

I completed the whole section of the storage building, now it's only left to do, is add the antagonists and a few command blocks for certain events.

Testing enemy reactions and fine-tuning the timing window for perfect blocks and counterattacks in Lobo. Each enemy brings a unique challenge! 🛡️⚔️ #GameDev #IndieGame #ue5

Still working on it, trying to find a solution for the player getting a damage animation play, and add much more things for the first world.

this project is quite a journey going through and exciting, if things go well.

music is a placeholder.

Changed the model again to be more in minecraft look and works a bit better now with the rig, if I'm going to animate it, I'll make the movements similar to minecraft I guess

water on bottle ue5 (Can someone explain to me how to fix translucent objects? :((((( I know there is a way but I can't find it...))

So called "Asserting Dominance" lol

For anyone who doesn't know; that's "The Unknown"

from my Minecraft Bedrock maps, "The Abandoned: Series"

re-made in blockbench and put him to blender as a 3D Model with a skeleton, weight paint is my bane thought...