2 years ago

I tried importing my Minecraft map in Unreal Engine 5, but somehow the grass and leaf textures seem like they're missing, even when I check for normals it still messes up far worse.

But in blender looks fine.

The left is UE 5 and right is Blender




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Changed the model again to be more in minecraft look and works a bit better now with the rig, if I'm going to animate it, I'll make the movements similar to minecraft I guess

So called "Asserting Dominance" lol

For anyone who doesn't know; that's "The Unknown"

from my Minecraft Bedrock maps, "The Abandoned: Series"

re-made in blockbench and put him to blender as a 3D Model with a skeleton, weight paint is my bane thought...

May 5th will be the day I will release the beta build of Cathy's Adventure here on gamejolt!

#game #indigame #indedev

final renders. btw rig is there, but it doesn't fit the games at all. so i don't know. i'll probably post it, and then if someone wants to make it cool... By me (edit mesh/texture), enplay(base mesh), renz (Rig)

Some more progress showcase of how the game is currently before the playtest.

#gamedev #platformer #game #godot

Update to my platformer game.

I may be close to have a build as v0.1.0 for anyone to play it as a test, it will include atleast 2 levels of the first world, enemies and collectibles like coins.

I think I'll change the background of the level, maybe make it seem like, actual mountains and a bit of nature look, also a bit of better visual attack lines for Cathy. #game #gamedev #showcase #art

Рада сообщить, что я начала работу над ремейком моей ретро-хоррор игры Rainwater Drainage. Это будет современная версия с улучшенной графикой, атмосферным звуком и более глубоким геймплеем, сохраняя при этом дух оригинала начала 2009 года.

Some FNAM renders I had stored somewhere in my PC and recently found them.

from left to right it's: FNAM 3, FNAM 4 and FNAM:Overnight.

Overnight Maxie was an experimental design I was doing if I were to make an improvement of that map