2 years ago

I tried importing my Minecraft map in Unreal Engine 5, but somehow the grass and leaf textures seem like they're missing, even when I check for normals it still messes up far worse.

But in blender looks fine.

The left is UE 5 and right is Blender




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I probably didn't realise I had this in my Unity Hub

I haven't done anything when I checked, it's just blank with folders like: "cameras", "animatronics", "rooms", "sounds"

May 5th will be the day I will release the beta build of Cathy's Adventure here on gamejolt!

#game #indigame #indedev

Some FNAM renders I had stored somewhere in my PC and recently found them.

from left to right it's: FNAM 3, FNAM 4 and FNAM:Overnight.

Overnight Maxie was an experimental design I was doing if I were to make an improvement of that map

Devlog | Five Nights at Freddy's : Witness

I think I'll change the background of the level, maybe make it seem like, actual mountains and a bit of nature look, also a bit of better visual attack lines for Cathy. #game #gamedev #showcase #art

I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!

As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.

Some more progress showcase of how the game is currently before the playtest.

#gamedev #platformer #game #godot

Changed the model again to be more in minecraft look and works a bit better now with the rig, if I'm going to animate it, I'll make the movements similar to minecraft I guess

My new & probably my last project for a while

based on Superliminal fan game I created almost 2 years ago

Gotta finish this artistic shader nightmare

So called "Asserting Dominance" lol

For anyone who doesn't know; that's "The Unknown"

from my Minecraft Bedrock maps, "The Abandoned: Series"

re-made in blockbench and put him to blender as a 3D Model with a skeleton, weight paint is my bane thought...