

Next up
I probably didn't realise I had this in my Unity Hub
I haven't done anything when I checked, it's just blank with folders like: "cameras", "animatronics", "rooms", "sounds"
Some FNAM renders I had stored somewhere in my PC and recently found them.
from left to right it's: FNAM 3, FNAM 4 and FNAM:Overnight.
Overnight Maxie was an experimental design I was doing if I were to make an improvement of that map
Devlog | Five Nights at Freddy's : Witness
I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!
As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.
Some more progress showcase of how the game is currently before the playtest.
Changed the model again to be more in minecraft look and works a bit better now with the rig, if I'm going to animate it, I'll make the movements similar to minecraft I guess
My new & probably my last project for a while
based on Superliminal fan game I created almost 2 years ago
Gotta finish this artistic shader nightmare
So called "Asserting Dominance" lol
For anyone who doesn't know; that's "The Unknown"
from my Minecraft Bedrock maps, "The Abandoned: Series"
re-made in blockbench and put him to blender as a 3D Model with a skeleton, weight paint is my bane thought...
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