1 year ago

I tried importing my Minecraft map in Unreal Engine 5, but somehow the grass and leaf textures seem like they're missing, even when I check for normals it still messes up far worse.

But in blender looks fine.

The left is UE 5 and right is Blender




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Still working on it, trying to find a solution for the player getting a damage animation play, and add much more things for the first world.

this project is quite a journey going through and exciting, if things go well.

music is a placeholder.

Some more progress showcase of how the game is currently before the playtest.

#gamedev #platformer #game #godot

So called "Asserting Dominance" lol

For anyone who doesn't know; that's "The Unknown"

from my Minecraft Bedrock maps, "The Abandoned: Series"

re-made in blockbench and put him to blender as a 3D Model with a skeleton, weight paint is my bane thought...

William Afton | Five Nights at Freddy's : Witness

I probably didn't realise I had this in my Unity Hub

I haven't done anything when I checked, it's just blank with folders like: "cameras", "animatronics", "rooms", "sounds"

Portal gun from portal story mel Dooone soft - blender and substance painter

Changed the model again to be more in minecraft look and works a bit better now with the rig, if I'm going to animate it, I'll make the movements similar to minecraft I guess

Some FNAM renders I had stored somewhere in my PC and recently found them.

from left to right it's: FNAM 3, FNAM 4 and FNAM:Overnight.

Overnight Maxie was an experimental design I was doing if I were to make an improvement of that map

textures in the process (done on my gj)

New animated avatar frames available at my shop!

https://gamejolt.com/@ChrisMPdev/shop