Game
God's Tear
5 years ago

I turned the Development Stage to "Early Access" because I don't want to deal with keys right now. I just want everyone to try out the pre-alpha demo and get some feedback. I may bring it back to "Devlog" after some time.




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Dug up these old concept arts. I will redraw these and add to the game. Players will be able to build structures to unlock features and upgrades. There's also a bit of farming and pet raising. What do you guys think?

Concept design for the Dark Forest level. #gamedev

Using Unity's Timeline tool, I added short cutscenes to tell the story of the game. I don't know why the music gets cut off though. This only happens when I use Unity Recorder but in actual it's fine. #gamedev #madewithunity #screenshotsaturday

Here's a chart of all enemies in Gnome More War. Unless marked, all enemies are unlockable in the Switch, Android, and Gamejolt(PC) versions. #gamedev #pixelart

The journey is almost complete! Check out this comparison images of the mobile version and the new and enhanced version for PC. #gamedev #screenshotsaturday

Float like a butterfly, sting like a bee. #gamedev #metroidvania #godstear

Character concept art for Sharte. Her elemental affinity is Water, and wields a halberd as a weapon.

Gotta learn how to aim. #gamedev

I'm starting on a new level (Dark Forest), but before I dress it up I need to make sure it plays good, so I start by laying out the paths using wireframe tilesets. #gamedev

Version 0.3.0 BETA is now available for download! This release is leaps and bound ahead from the previous one. I would love to hear your feedback so I can make the game better. Please read on for the complete features.