
Player Assist work in progress. Close, long, and mid range attacks. #gamedev #godstear #madewithunity
Next up
Concept design for the Dark Forest level. #gamedev
Speed Up tiles will boost any gnome that walks on it. It adds pressure to the player. Combined with the Shaman's HP boost ability the player will really need to up their game in order to overcome the wave. #gamedev #screenshotsaturday
The Blight has been buried for over 800 years...
What secrets lay intertwined amidst Eireos' ruins...
The journey begins July 21st!!
Using Unity's Timeline tool, I added short cutscenes to tell the story of the game. I don't know why the music gets cut off though. This only happens when I use Unity Recorder but in actual it's fine. #gamedev #madewithunity #screenshotsaturday
Combat test with the Player Assist system. It can get frantic! #gamedev #screenshotsaturday #madewithunity
I ran the same test with the Player Swap mechanic. You can only choose between one or the other, depends on your decision on who will join your adventure. #gamedev #godstear #madewithunity
THE MISTERIOUS KARATE FIGHTER
Yasser is a mysterious fighter that appears during The Riot of São Paulo event tha looks like he is searching for somebody and his clues lead him for the man behind all those incidents in the city.
Work in progress for the character swap feature. Aether is melee, Myst is ranged. There will be more differences between the two that I will reveal along the way.












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