I updated my demo to fix some small errors when it came to the graphics and restarting the level.
Next up
新年快樂 Happy Lunar New Year!
I finished working on some mechanics and animations for Tropi's Defender level set in Bonaire. Let me know what you think.
I made some changes to the level-select screen, deciding to go back to using the UI I originally had in mind.
Let me know what you think.
Updated a money bag explosion animation. Thoughts?
I’ve been thinking of changing the way enemies leave behind coins after dying. Tell me if this is a good idea or not- the coins fall to the ground and disappear after doing so, giving the player a small amount of time to grab them.
Congratulate our Inayah Quest winners!
The winners are tagged in the article!
Check out Inayah for yourself: https://bit.ly/STEAMINAYAH
I've been continuing work on my Defender level, and I made a change to the map so players can get a better view of their surroundings. While doing so, I thought that it might be better to have the map on the bottom rather than the top. What do you think?
Added a new enemy and item for my Defender-inspired level. Let me know what you think of the designs and animations. Are they good? Bad? An abortion?
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It's been a while since I posted something here, but I finally implemented gamepad support in Tropi with full analog movement.
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