In the spirit of roguelikes each playthrough offers a unique experience with procedurally-generated night maps and roadmap, and scanners to pick from.
Survive the nights or win mini-games to collect tokens, which you can use to refresh your choices or unlock animatronics, scanners, story elements, and more.
The game art style features a retro-inspired pixel art, reminiscent of classic handheld games.
So far, the features include:
16 different animatronics
10 run variations options
4 mini-games
3 biomes
Note this is still in development and things shown may change.
What do you think so far? I’d love to hear your thoughts!
Cheers,
Life-Lich
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