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TeaTM's Unnamed Collectathon
6 days ago

I've been researching how to make physics based rope bridges for the desert. But it'll be tricky getting the physics right, however in theory it doesn't seem complex. I'll have to fake physics on it like I do with the kickables.




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Greyboxing the northern lava section. I'm planning to add a lava pit that leads to the eastern ice cave. No lava right now though just use your imagination.

"grey"boxing the main part of the desert level. Making edits based on what feels right.

My own linear moving platform system based on tweening. Pretty happy with it.

Got a gameplay idea but it requires promoting crabby to main character status. Thinking.

After some considering, going to push the desert back 1 level, and in place I'm going to be making this tropical turtle archipelago thing. It's mostly an excuse to experiment with the water mechanics.

Simple scene exit animation with a jingle when collecting pineapples. Right now it just reloads the scene but I'll hook it into a hub later.

Ignoring my messy hand writing I wrote a draft for the skeletal desert. A little spoiler-y & doesn't reflect the final game. Going for a fire + ice theme. However this week has been pretty intense for the game, so I need to deflate for a day or two lol.

In engine top down view of the tropical map. Still missing bits, pieces, and detail. But I threw this together in like less than an hour lol.

Back to the debug area to test swimming, a new mechanic!

Sometimes adventuring is tiring. Why not take a nap?