Game
TEAM SLAY-BELLS

3 months ago

I've decided that I think I'm going to re-work the gameplay of TEAM SLAY-BELLS heavily to have more movement options and better control.


I'm probably going to make a whole new project and start fresh, but it shouldn't take too much longer considering most of the assets are already made

This won't affect the game too hard btw. There's just a lot I've been meaning to polish up with the game that I feel it's necessary that I do this. it won't take another year just to do this, lol. Think of it as taking clean up days to get things going faster than they are.

The level design might also change. I feel like there could be less in some areas, and more in others.

I hope to share more when I can! I'll do my best to make it feel even better, and more fun to play!



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ok I'm feeling generous today!

I am confirming that KICK-BELL will support 4-player local multiplayer!

here's a (very) tiny screenshot!

I actually already recorded Charlotte's lines lol

for the reindeer-like species' voices, I wanted to do something more "synth-ish"

Also helps them sound non-human like and other worldly imo

Miitopia is so funny

I love this game

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working on the new skybox!

It animates now!

Brainstorming idea #2

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I decided to add a break button to the game Pressing this on ground slows you down faster, while in the air you will come to a complete stop and hit the ground like a stomp.

(Both of these only work if you're going fast)

#Devlog

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

conceptualized what I would make the music like as well.

Here's two test / demo tracks I made! I wanted to go for a vibe of music that would normally be used to sound disturbing or off putting... but try and make it oddly welcoming and nostalgic