Game
TEAM SLAY-BELLS

2 days ago

I've decided that I think I'm going to re-work the gameplay of TEAM SLAY-BELLS heavily to have more movement options and better control.


I'm probably going to make a whole new project and start fresh, but it shouldn't take too much longer considering most of the assets are already made

This won't affect the game too hard btw. There's just a lot I've been meaning to polish up with the game that I feel it's necessary that I do this. it won't take another year just to do this, lol. Think of it as taking clean up days to get things going faster than they are.

The level design might also change. I feel like there could be less in some areas, and more in others.

I hope to share more when I can! I'll do my best to make it feel even better, and more fun to play!



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The glow-up is surreal. I didn't even realize how different the game looked compared to the Christmas Sage demo

Here's some silly stuff I ran into while developing the game lol (these are all fixed now, dw)

Updated the candy cane power up a tiny bit! ^^

I gave it a collect sound, startup effect, and updated the visuals of the sparkles.

You may also spot a new enemy / obstacle in the footage that is hard to get passed without this power up!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

There is now a TEAM SLAY-BELLS BlueSky account! ^^

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Updated Nadine and Scruffy models in TEAM SLAY-BELLS

A model I made of PUCK from SECRET LEVEL - PAC-MAN: Circle

(Or Shadow Labyrinth)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Thought I would share the Yap and Yell Miis I made in Miitopia