Game
Driftfinity
6 years ago

I've just patched Driftfinity to version 0.1.2.

In previous versions, the game would freeze for a few seconds while each track generates. This is no longer the case and the experience is now MUCH smoother.




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Here's a bit of an update on the upcoming new environment. The end result should be a dazzling, neon-lit city.

Working on reload animations. You can expect a new devlog video soon.

Even though Driftfinity was released less than 24 hours ago, I've decided to patch it already. This small patch solely focuses on vehicle handling and makes the car much easier to drift.

Enemy AI and animations are getting some love.

Just finished working on muzzle flashes. This is an important part of refining gunplay which in turn is a vital part of making Bad Girl fun and engaging.

Over the past few days, I've been giving the main menu some love. Visually I'm quite pleased at this point.

Having been bogged down for WAY to long making a single super-ambitious outdoors level, I've decided to make something that's simpler, quicker, yet more visually impactful.

So here's the first peek at the upcoming Subway level.

As a continued measure to improve enemies, they're now getting a wider variety of bespoke weapons.

How do you like the Pistol and Elite Pistol?

I'm still not sure what the protagonist's name should be. Gunhild, perhaps?

I'd love to hear your suggestions

Version 0.2.0 of Driftfinity is now available to download.

Considering the overall scope of the game, this is a pretty hefty improvement, featuring improvements to gameplay and overall presentation.

I look forward to hearing your feedback.