Game
Driftfinity
6 years ago

I've just patched Driftfinity to version 0.1.2.

In previous versions, the game would freeze for a few seconds while each track generates. This is no longer the case and the experience is now MUCH smoother.




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Even though Driftfinity was released less than 24 hours ago, I've decided to patch it already. This small patch solely focuses on vehicle handling and makes the car much easier to drift.

Made some progress on the game's logo screen.

Feels appropriately 90's. However, I'll probably change the final screen to become cleaner and more monochrome.

Version 0.2.0 of Driftfinity is now available to download.

Considering the overall scope of the game, this is a pretty hefty improvement, featuring improvements to gameplay and overall presentation.

I look forward to hearing your feedback.

Just finished working on muzzle flashes. This is an important part of refining gunplay which in turn is a vital part of making Bad Girl fun and engaging.

Over the past few days, I've been giving the main menu some love. Visually I'm quite pleased at this point.

I've been working away on the city environment and am at this point quite pleased with it visually. Definitely causes gorgeous reflections in the car's paint job.

Of course, patch 0.2.0 will feature quite a few gameplay changes as well.

Working on reload animations. You can expect a new devlog video soon.

Enemy AI and animations are getting some love.

Here's a bit of an update on the upcoming new environment. The end result should be a dazzling, neon-lit city.

Anyone feel like a burger? Or some kåv?