Next up
The forest level has now received a visual update as well.
Working on reload animations. You can expect a new devlog video soon.
Anyone feel like a burger? Or some kåv?
Made some progress on the game's logo screen.
Feels appropriately 90's. However, I'll probably change the final screen to become cleaner and more monochrome.
I've been making progress on the subway level. A fair bit of fiddly work, but I'm liking what I see.
Here's a bit of an update on the upcoming new environment. The end result should be a dazzling, neon-lit city.
As a continued measure to improve enemies, they're now getting a wider variety of bespoke weapons.
How do you like the Pistol and Elite Pistol?
Over the past few days, I've been giving the main menu some love. Visually I'm quite pleased at this point.
I've been working away on the city environment and am at this point quite pleased with it visually. Definitely causes gorgeous reflections in the car's paint job.
Of course, patch 0.2.0 will feature quite a few gameplay changes as well.
Enemy AI and animations are getting some love.










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