Next up
Here's a bit of an update on the upcoming new environment. The end result should be a dazzling, neon-lit city.
I've been working away on the city environment and am at this point quite pleased with it visually. Definitely causes gorgeous reflections in the car's paint job.
Of course, patch 0.2.0 will feature quite a few gameplay changes as well.
The forest level has now received a visual update as well.
Just finished working on muzzle flashes. This is an important part of refining gunplay which in turn is a vital part of making Bad Girl fun and engaging.
As a continued measure to improve enemies, they're now getting a wider variety of bespoke weapons.
How do you like the Pistol and Elite Pistol?
Enemy AI and animations are getting some love.
Working on reload animations. You can expect a new devlog video soon.
Version 0.2.0 of Driftfinity is now available to download.
Considering the overall scope of the game, this is a pretty hefty improvement, featuring improvements to gameplay and overall presentation.
I look forward to hearing your feedback.
I've been making progress on the subway level. A fair bit of fiddly work, but I'm liking what I see.
Anyone feel like a burger? Or some kåv?










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