Next up
Having been bogged down for WAY to long making a single super-ambitious outdoors level, I've decided to make something that's simpler, quicker, yet more visually impactful.
So here's the first peek at the upcoming Subway level.
I'm still not sure what the protagonist's name should be. Gunhild, perhaps?
I'd love to hear your suggestions
I've been making progress on the subway level. A fair bit of fiddly work, but I'm liking what I see.
Here's a bit of an update on the upcoming new environment. The end result should be a dazzling, neon-lit city.
The forest level has now received a visual update as well.
Working on reload animations. You can expect a new devlog video soon.
Over the past few days, I've been giving the main menu some love. Visually I'm quite pleased at this point.
Enemy AI and animations are getting some love.
Even though Driftfinity was released less than 24 hours ago, I've decided to patch it already. This small patch solely focuses on vehicle handling and makes the car much easier to drift.
Anyone feel like a burger? Or some kåv?










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