Game
Driftfinity
6 years ago

I've just patched Driftfinity to version 0.1.2.

In previous versions, the game would freeze for a few seconds while each track generates. This is no longer the case and the experience is now MUCH smoother.




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Enemy AI and animations are getting some love.

Working on reload animations. You can expect a new devlog video soon.

Here's a bit of an update on the upcoming new environment. The end result should be a dazzling, neon-lit city.

Made some progress on the game's logo screen.

Feels appropriately 90's. However, I'll probably change the final screen to become cleaner and more monochrome.

I've been making progress on the subway level. A fair bit of fiddly work, but I'm liking what I see.

Having been bogged down for WAY to long making a single super-ambitious outdoors level, I've decided to make something that's simpler, quicker, yet more visually impactful.

So here's the first peek at the upcoming Subway level.

Anyone feel like a burger? Or some kåv?

I've been working away on the city environment and am at this point quite pleased with it visually. Definitely causes gorgeous reflections in the car's paint job.

Of course, patch 0.2.0 will feature quite a few gameplay changes as well.

Over the past few days, I've been giving the main menu some love. Visually I'm quite pleased at this point.

The forest level has now received a visual update as well.