Next up
Just finished working on muzzle flashes. This is an important part of refining gunplay which in turn is a vital part of making Bad Girl fun and engaging.
Version 0.2.0 of Driftfinity is now available to download.
Considering the overall scope of the game, this is a pretty hefty improvement, featuring improvements to gameplay and overall presentation.
I look forward to hearing your feedback.
Anyone feel like a burger? Or some kåv?
As a continued measure to improve enemies, they're now getting a wider variety of bespoke weapons.
How do you like the Pistol and Elite Pistol?
Working on reload animations. You can expect a new devlog video soon.
Enemy AI and animations are getting some love.
I've been working away on the city environment and am at this point quite pleased with it visually. Definitely causes gorgeous reflections in the car's paint job.
Of course, patch 0.2.0 will feature quite a few gameplay changes as well.
Made some progress on the game's logo screen.
Feels appropriately 90's. However, I'll probably change the final screen to become cleaner and more monochrome.
I'm still not sure what the protagonist's name should be. Gunhild, perhaps?
I'd love to hear your suggestions
The forest level has now received a visual update as well.










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