Next up
Having been bogged down for WAY to long making a single super-ambitious outdoors level, I've decided to make something that's simpler, quicker, yet more visually impactful.
So here's the first peek at the upcoming Subway level.
As a continued measure to improve enemies, they're now getting a wider variety of bespoke weapons.
How do you like the Pistol and Elite Pistol?
Even though Driftfinity was released less than 24 hours ago, I've decided to patch it already. This small patch solely focuses on vehicle handling and makes the car much easier to drift.
Made some progress on the game's logo screen.
Feels appropriately 90's. However, I'll probably change the final screen to become cleaner and more monochrome.
The forest level has now received a visual update as well.
Anyone feel like a burger? Or some kåv?
Here's a bit of an update on the upcoming new environment. The end result should be a dazzling, neon-lit city.
Just finished working on muzzle flashes. This is an important part of refining gunplay which in turn is a vital part of making Bad Girl fun and engaging.
Working on reload animations. You can expect a new devlog video soon.
Enemy AI and animations are getting some love.










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