Next up
I've been making progress on the subway level. A fair bit of fiddly work, but I'm liking what I see.
Here's a bit of an update on the upcoming new environment. The end result should be a dazzling, neon-lit city.
Enemy AI and animations are getting some love.
Anyone feel like a burger? Or some kåv?
Working on reload animations. You can expect a new devlog video soon.
Even though Driftfinity was released less than 24 hours ago, I've decided to patch it already. This small patch solely focuses on vehicle handling and makes the car much easier to drift.
I'm still not sure what the protagonist's name should be. Gunhild, perhaps?
I'd love to hear your suggestions
The forest level has now received a visual update as well.
Made some progress on the game's logo screen.
Feels appropriately 90's. However, I'll probably change the final screen to become cleaner and more monochrome.
As a continued measure to improve enemies, they're now getting a wider variety of bespoke weapons.
How do you like the Pistol and Elite Pistol?










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