Next up
As a continued measure to improve enemies, they're now getting a wider variety of bespoke weapons.
How do you like the Pistol and Elite Pistol?
I've been making progress on the subway level. A fair bit of fiddly work, but I'm liking what I see.
The forest level has now received a visual update as well.
Anyone feel like a burger? Or some kåv?
Here's a bit of an update on the upcoming new environment. The end result should be a dazzling, neon-lit city.
I'm still not sure what the protagonist's name should be. Gunhild, perhaps?
I'd love to hear your suggestions
Working on reload animations. You can expect a new devlog video soon.
Version 0.2.0 of Driftfinity is now available to download.
Considering the overall scope of the game, this is a pretty hefty improvement, featuring improvements to gameplay and overall presentation.
I look forward to hearing your feedback.
Just finished working on muzzle flashes. This is an important part of refining gunplay which in turn is a vital part of making Bad Girl fun and engaging.
Having been bogged down for WAY to long making a single super-ambitious outdoors level, I've decided to make something that's simpler, quicker, yet more visually impactful.
So here's the first peek at the upcoming Subway level.











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