Next up
Made some progress on the game's logo screen.
Feels appropriately 90's. However, I'll probably change the final screen to become cleaner and more monochrome.
I've been working away on the city environment and am at this point quite pleased with it visually. Definitely causes gorgeous reflections in the car's paint job.
Of course, patch 0.2.0 will feature quite a few gameplay changes as well.
Working on reload animations. You can expect a new devlog video soon.
Over the past few days, I've been giving the main menu some love. Visually I'm quite pleased at this point.
Having been bogged down for WAY to long making a single super-ambitious outdoors level, I've decided to make something that's simpler, quicker, yet more visually impactful.
So here's the first peek at the upcoming Subway level.
Anyone feel like a burger? Or some kåv?
I've been making progress on the subway level. A fair bit of fiddly work, but I'm liking what I see.
As a continued measure to improve enemies, they're now getting a wider variety of bespoke weapons.
How do you like the Pistol and Elite Pistol?
Version 0.2.0 of Driftfinity is now available to download.
Considering the overall scope of the game, this is a pretty hefty improvement, featuring improvements to gameplay and overall presentation.
I look forward to hearing your feedback.
The forest level has now received a visual update as well.











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