Next up
Over the past few days, I've been giving the main menu some love. Visually I'm quite pleased at this point.
Having been bogged down for WAY to long making a single super-ambitious outdoors level, I've decided to make something that's simpler, quicker, yet more visually impactful.
So here's the first peek at the upcoming Subway level.
Version 0.2.0 of Driftfinity is now available to download.
Considering the overall scope of the game, this is a pretty hefty improvement, featuring improvements to gameplay and overall presentation.
I look forward to hearing your feedback.
Working on reload animations. You can expect a new devlog video soon.
I'm still not sure what the protagonist's name should be. Gunhild, perhaps?
I'd love to hear your suggestions
Anyone feel like a burger? Or some kåv?
Here's a bit of an update on the upcoming new environment. The end result should be a dazzling, neon-lit city.
The forest level has now received a visual update as well.
I've been making progress on the subway level. A fair bit of fiddly work, but I'm liking what I see.
Made some progress on the game's logo screen.
Feels appropriately 90's. However, I'll probably change the final screen to become cleaner and more monochrome.











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