Next up
I've been making progress on the subway level. A fair bit of fiddly work, but I'm liking what I see.
Just finished working on muzzle flashes. This is an important part of refining gunplay which in turn is a vital part of making Bad Girl fun and engaging.
Version 0.2.0 of Driftfinity is now available to download.
Considering the overall scope of the game, this is a pretty hefty improvement, featuring improvements to gameplay and overall presentation.
I look forward to hearing your feedback.
Over the past few days, I've been giving the main menu some love. Visually I'm quite pleased at this point.
Made some progress on the game's logo screen.
Feels appropriately 90's. However, I'll probably change the final screen to become cleaner and more monochrome.
Here's a bit of an update on the upcoming new environment. The end result should be a dazzling, neon-lit city.
As a continued measure to improve enemies, they're now getting a wider variety of bespoke weapons.
How do you like the Pistol and Elite Pistol?
Enemy AI and animations are getting some love.
Working on reload animations. You can expect a new devlog video soon.
Anyone feel like a burger? Or some kåv?
0 comments