Changes since previous version (see changelog.txt for more information):
- Added Game Jolt trophies and scoreboard support
- Technical improvements
Changes since previous version (see changelog.txt for more information):
- Added Game Jolt trophies and scoreboard support
- Technical improvements
I added push notifications that appear when you reach a new milestone! These milestones correspond to the Game Jolt trophies for It's a Cube.
My next project! It's still in the early stages of development, but I have a tech demo available for download.
I DID end up making the body and elytra both 1 cycle/s and the wings 6 cycles/s. I'm working on a video of the animation itself playing in the Unity editor so you guys can see it properly. I think it turned out well!
Okay, so I've gotten the functionality for the beetle shell render over the player working! (using the first 3 frames from the beetle shell collect animation as placeholder sprites, these ARE NOT the final sprites)
I added the leaf shield to the beetle since the last time I posted to Game Jolt! I've also added a detail where it deteriorates over time as you strike it with bullets which I think is a nice touch! Yes, it's a separate sprite from the beetle himself lol.
Many Improvements to the main menu, and I added a floor texture and improved the level behind the cube!
I've been working on some proper visual art for the beetle shell when it's equipped! I've also gone ahead and drawn a break animation for it. All I need to do now is actually set all of this up in Unity which I'll probably do on Tuesday.
The beetle shell is now fully VISUALLY implemented! Next thing on my list is a unique sound for Hensen equipping it.
I'm working on adding full controller support to It's a Cube! I'm also taking the time to update the art for the in-game tutorial page, I'm planning to add a tab for controller too. In the meantime, how does the keyboard tutorial look?
Here's a short demonstration of the beetle shell power-up in-action! It's not very obvious what it does at the moment because I still need to work on a lot of the effects for it, but the functionality is there if you pay attention to the health bar!
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