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RTG Dev Flashback - July 2022 "Deadly bouncing lights" was the last gameplay mechanics I added to the game. They opened possibilities of more action levels although I invented many interesting puzzles involving them as well. https://store.steampowered.com/app/4032050/RTG
RTG Dev Flashback - Deadly bouncing lights Example how those deadly lights are used not just for action but also for new puzzle types. You have to block them in favorable way in order to advance further. Wishlist RTG on Steam: https://store.steampowered.com/app/4032050/RTG
RTG Flashback - Luces Mortales #2 Un ejemplo donde "luces mortales cargadas" son usadas no sólo como elementos de acción, sino también como elementos puzzle. Hay que buscar solución como bloquearlas para vencer un nivel. https://store.steampowered.com/app/4032050/RTG
RTG Flashback - April 2021 #3 One year after the start of works on RTG, finally I was creating levels one by one. This is another level involving "carriable boxes". Here, I used some mirrors to show off my engine a bit more. https://store.steampowered.com/app/4032050/RTG
RTG Dev Flashback - May '21 Story level. No puzzle this time. Do you like?
Un nivel del relato, sin puzzle. ¿Os gusta? https://store.steampowered.com/app/4032050/RTG
RTG Flashback - Julio 2022 Otro flashback de desarrollo de RTG. Estas "luces mortales cargadas" son la última mecánica de gameplay que he añadido al juego. Con esas, el juego podía ser también más arcade, no sólo puro puzzle. https://store.steampowered.com/app/4032050/RTG
RTG Flashback - April 2021 Test level for testing my collision system. Game mechanics where player needs to manipulate with boxes in order to solve puzzles is essential in RTG, thus simple collision system was needed. Here it is. https://store.steampowered.com/app/4032050/RTG
RTG Flashback - Enero 2022 Hola! Otro flashback de desarrollo de RTG. En enero de 2022, ya tenía mayoría de niveles hechos. A pesar de eso, todavía tenía montón de trabajo adelante (la regla 80/20). https://store.steampowered.com/app/4032050/RTG
RTG Flashback - April 2021 #2 Level from my sci-fi puzzle/platformer, involving use of "carriable boxes", a puzzle mechanics which is used extensively in the game, along with more game mechanics which will be presented later. https://store.steampowered.com/app/4032050/RTG












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