Game
Super Mario Bros Lethal Impact
1 year ago

I will not keep doing this type of games, if Lethal or Anima Messorem development continues someday, i will not be part of that dev team




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Me after playing another cringy "horror" fangame walk sim with a bloody eyed character (so original)

Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)

MIND part 2(now is personal lmao).

I wanna show what i have of MIND level(Checkpoint, koopas have a smoother animation now and a placeholder for another cutscene at the end.

If ya liked follow the game :P

A doodle of asgore i made cause #FridayFanartFriday

(i deleted it before, was unsure about posting this or not lmao)

The choices starts on "MIND" level, they will define what ending r ya gonna get.

i guess ya can understand the endings reading them so spoilin alert:

Endings

Royal regret.

Eternal king.

No hero.

Ruins.

i will continue with the new version of Anima Messorem (later), for now i will make a remake of the first build, fixing the bugs and avoiding some filters that makes the game unstable (here are some of the luigi new sprites, white BG cause unfinished)

...

Infinimario actually didn't feel like a game, it was just a test (for procedural generation), so i decided to change that, drafex14 did the mario and goomba sprites, the music is a cover (i didn't know the name of the composer, tell me if ya know please)

Smol background 4 castle section of MIND level