Next up
Seeds rework (WIP)
This was something.
Seed packet sprites used to be one sprite per plant, now the game uses an array to manage the background of the Sp and draw the plant sprite above the seed packet (and uses a shader to create the outline)
If you wanna play first the demos of Super Mario Bros: Lethal Impact or SMB3 Unbrotherhood follow them or join to our discord server: https://discord.gg/jKdVCxW4qc, (if you follow them you can leave a like :P). SMB Lethal Impact spoiler: boss fight.
WE ARE BACK :D
There were some issues that affected the development (not anymore)
(Maybe) we will do an overhaul.
(Baldfirepeacausewhynot?)
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Hubieron algunos problemas(ya se soluciono igual xd)
Quizas haremos un overhaul.
(Guisantecalvoparalabuenasuerte)
Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)
im confused about who is saying that, Luigi or Luigi...
Fumeshroom
H O W
it's been less than a day an already have more likes and views than the others WIP videos
Showcasing another feature of the game: Secret levels.
Like on NSMB, you will be able to play secret levels finding the red flag :D (Secret levels will have new gimmicks)
(I'm gonna try to not reveal anything for the world map until the build release)
El proyecto esta algo asà ahora mismo
The choices starts on "MIND" level, they will define what ending r ya gonna get.
i guess ya can understand the endings reading them so spoilin alert:
Endings
Royal regret.
Eternal king.
No hero.
Ruins.
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