I had an idea of adding mic input so the neighbor could hear you when you talk. Not an original idea but as far as I know, it's new to HN.
The neighbor will be able to hear footsteps if you run, encouraging a more stealth gameplay style and punishing you if you rush.
There will be multiple ways to get in and out of the house. Some more punishing than others. If a door has a paint can above it, the player will be stunned. Imagine this as a mix of the beartrap and a tomato. It will blur your vision, temporarily slow you, and cause you to leave footprints so the neighbor can find you easier.
These are just suggestions, let me know what you think.
Next up
I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.
Clouds now respond to sun light via Ambient Occlusion.
A little bit of a lag fest never hurt anybody. (I hope)
my second car in my life
I might suck at coding, but Maybe this game won't turn out bad after all
Currently working on the custom skeleton I was talking about a while ago so I can use the same skeleton between the two characters. It'll also make it easier for me to make proper IK through Control Rig.
This explains how development is going:
We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid
Finally, volumetric clouds. Still looks like source game from 2008, but I am proud of it
1 comment