Game
Hello, Neighbor! Descent Into Madness
1 year ago

IDEAS FOR THE AI:


  1. I had an idea of adding mic input so the neighbor could hear you when you talk. Not an original idea but as far as I know, it's new to HN.

  2. The neighbor will be able to hear footsteps if you run, encouraging a more stealth gameplay style and punishing you if you rush.

  3. There will be multiple ways to get in and out of the house. Some more punishing than others. If a door has a paint can above it, the player will be stunned. Imagine this as a mix of the beartrap and a tomato. It will blur your vision, temporarily slow you, and cause you to leave footprints so the neighbor can find you easier.

    These are just suggestions, let me know what you think.



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Final Canned Drink, Tell me what you think:

Realistic eyes on these models actually look kind of eerie.

I decided it was time to do what I've been dreading most: developing more of the Neighbor and his AI.

my second car in my life

Futura Bold, the original font for "Hello, Neighbor!", is under copyright; meaning the only way to get it is by purchasing a license. Instead, I will be using a alternative. Tell me what you think. Another thing, should I use the European spelling?

Hello neighbor

#digitalart #fanart

Currently working on the custom skeleton I was talking about a while ago so I can use the same skeleton between the two characters. It'll also make it easier for me to make proper IK through Control Rig.

I haven't posted in a while. I am very sorry.

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

Fixed the eyes.