I had an idea of adding mic input so the neighbor could hear you when you talk. Not an original idea but as far as I know, it's new to HN.
The neighbor will be able to hear footsteps if you run, encouraging a more stealth gameplay style and punishing you if you rush.
There will be multiple ways to get in and out of the house. Some more punishing than others. If a door has a paint can above it, the player will be stunned. Imagine this as a mix of the beartrap and a tomato. It will blur your vision, temporarily slow you, and cause you to leave footprints so the neighbor can find you easier.
These are just suggestions, let me know what you think.
Next up
INVENTORY TEST HUD:
PS: Sorry for lag mid video
Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.
I don't think that counts as walking.
my second car in my life
Third Floor recreation using brush tool.
SillyRun.gif
PS: Not just a meme post, this is a WIP animation based on the HN2 animations
Cut chase music added in. I made sure to crop it in Audacity so it loops perfectly.
PS: Sorry if it's loud
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New Inventory background
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