I had an idea of adding mic input so the neighbor could hear you when you talk. Not an original idea but as far as I know, it's new to HN.
The neighbor will be able to hear footsteps if you run, encouraging a more stealth gameplay style and punishing you if you rush.
There will be multiple ways to get in and out of the house. Some more punishing than others. If a door has a paint can above it, the player will be stunned. Imagine this as a mix of the beartrap and a tomato. It will blur your vision, temporarily slow you, and cause you to leave footprints so the neighbor can find you easier.
These are just suggestions, let me know what you think.
Next up
I decided it was time to do what I've been dreading most: developing more of the Neighbor and his AI.
Texture changes.
DitheredBall.png
my second car in my life
A little bit of a lag fest never hurt anybody. (I hope)
This explains how development is going:
I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.
We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid
Fixed the eyes.










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