Game
Terry's Treasure Trouble!

2 years ago

If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.

...and I haven't advertised this the best, but it's coming.




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I probably should continue work on the final boss, but I wanted to show you what else I've been working on with this game.

Title menus are really important for home releases, and Game Overs are for less casual gamers.

Behold, blending vertex positions!

Old position + ((number between 0 and 1) * the difference between the old and new position)

This took so much math, it hurts. ...not the CPU, but it sure hurts me to do.

...and I've got four more angles to do this with.

I made an up-to-date trailer for Terry's Treasure Trouble!

You know, in case it wasn't clear what kind of game this is.

Three reasons to be going after the treasure:

The hands have now been drawn.

Now, I'd better program something that does the math for me to do that polygon-blending trick.

Nobody's going to mind a time-limited Bonus Stage as long as it's not mandatory to beat it, right?

...and nobody will mind if the developer himself has a hard time with it, either, right?

Almost there...

Thankfully, the fingers can be flipped around for the opposite direction.

The arms are done.

Now, let's see if adding wings is too much...

There. Another hand angle. It shouldn't have taken me this long, but this isn't my day job.

If I know what I'm doing, I can flip most of that hand, easily.

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.