Next up
When you don't know about copyright laws when it comes to fonts, you either take a chance, or make your own.
Of course, in the world of sprite art, that doesn't leave many options.
I got the keyboard and gamepad input-changing in here.
Try to keep track of the difference between using strings (for the labels on each key) and using actual variables (how the game interprets inputs).
In case anyone forgot, robots explode.
So do robot maids.
...let me be honest, the convention level isn't working well as a platformer.
So, I think I should add top-down sections. The combat would work about the same. I think you shouldn't jump in top-down mode, so sliding will take its place there.
As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.
"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".
Something in the plan for this game will change. With any luck, it will be a change for the better.
Does anyone want sprite fonts? Here's a starter pack.
Good luck assembling it, and modify it any way you want.
...well... This is awkward.
Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.
...the effect's cool, though.
Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)
Unfortunately, that's the easy part.
Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.
I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.
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