Game
Terry's Treasure Trouble!

2 years ago

If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.

...and I haven't advertised this the best, but it's coming.




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Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.

What's taking me so long? Designing assets for the volcano level. Also, allergies.

Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.

I know it isn't a very lady-like pose, but it keeps her stable on a speeding vehicle.

Also, I don't need to animate walking in this section.

My only goal with this bot design was "something with missile launchers". Yeah, they're there. Just not in the hands.

I feel like I combined a Patlabor with Briareos.

Apparently, there are only three time zones between Brazil and the UK.

So, I might as well add some clouds and rain.

To quote George Lucas, "I might have gone a bit too far in a few places."

Three reasons to be going after the treasure:

This is how I know Game Maker's random() function isn't very random:

I put in the Kid Pix "Draw Me" prompt into my game, and the phrase "I am Commander Salamander with a magic cookie jar, and I live in your bathtub" is consistently the first thing I see.

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.

Why does this robot get twin six-shooters? Because these robots can only keep so many missiles, but you never run out of energy blasts from six-shooters.

That, and symmetry, and they look cool.