Game
Castlevania: Holy Fires
6 years ago

If you were wondering why the bridge in level 2 was disappearing for no reason, that's because we have encountered a slight bug...

No worries though, we're working on fixing it. Expect a fix up as soon as possible!




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New monster reveal! She-worms (or just Worms) are excellent climbers. They use this ability to slither their way up the Clocktower. Watch out when you hit them though, they switch to their attack form if you do...

Here's Kindle's second sub-weapon!

With these Summonable Platforms, Kindle is able to reach places Christopher can't with ease!

Castlevania: Holy Fires Version 2.0.0: Casual Mode is now live!

Check out the article below to see what's new in this update!

Check our page for the download! https://gamejolt.com/games/holy-fires/432271

Mancers Memos nr. 4 - The Key (Rooms) to Adventure

Kindle got his first subweapon! The Fireblasts may not have the same range as his throwing-scythes do, but they pack a way bigger punch!

Two Holy Fires posts in one week? You bet!

A few weeks ago we showed a first look at the boss' arena for level 3. Here it is in it's finished form!

Also, check out that grey demon in the sky. It's Gobanz (or Death Bat), the original boss of level 3!

The Fourth and Final Level. We're finally making it. Here you see the entrance to Dracula's Inner Sanctum. A walkway surrounded by a giant moat of blood. Can't stay too long to enjoy the nice surroundings though, the blood rises...

Here's a quick look at the enemies you'll encounter in the first dungeon of Mancers; the Gobster Hideout. This place will be filled with magically enhanced Goblin Mobsters such as this one!

Mancers: One More Floor Devlog nr. 2: Speed bumps

We added enemies from later Castlevania games to Holy Fires. Check out Ukoback and Skeleton Gunman from Symfony of the Night (among others). To make them fit in Holy Fires, we gave them a bit of a visual overhaul. (also check out our new page-banner)