2 years ago

Imagine starting to cry and mentally breaking down from 1 year of coding a Game Engine that is built on top of blender for a Popgoes fan game.


drawing by my good friend: @Arcthurus016

Also everyone please welcome @CokosBeans to the POPGOES 2 TEAM! :D

go check him out he's talented! :)



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Testing my game engine and the work in progress renderer (Opal rendering, a rewrite of eevee)

don- don't ask why he's here.

as a final goodbye (there's still a chance). Here's this Jolly 4 wallpaper I made for 30K Follower milestone. I'd like to share more if Ivan is fine with me doing.

Just finished making my own configuration of Neovim (code editor) Since I thought code editors were boring and coding is fun.

I said why not make the editor fun as well, and so I made this editor happy with it :)

My animation for the game to imitate the FNAF 1 trailer bonnies appearance. First time ever animating to be honest and i learned some today. I will try to implement this in the game if memory will allow it. How is it?

Page out!

The game engine's devlogs will be posted here. Once I finish the rewrite of physics, game logic and bit of the renderer I'll publish the source code and stable binary release

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Video soon... ;)

Scrapped Half life 2 Render I was going to do for the anniversary.

[Composition context: Gordon foreground, G-Man background (Suzanne as placeholder), Ominous lighting, HL2 color pallet]

@LUKELCS is a Jolter to Watch and an aspiring developer, artist, composer, and comedian! Follow @LUKELCS before the quest ends on April 22 and you'll get Coins!

Weasel Engine | Progress update!

Recently the engine has reached 55% completion. there's still a lot to be worked on... but we're getting close..