Immortal Chronicles - Shatter Fantasy project
Character Animation Showoff 1:
Loki - Your castle friendly trickster.
Animations:
Teleport leaving
Idle 2
Freelance Artist in charge of Loki's concept art/animation - Max Creed.
Next up
Got some of our favorite grim reaper's animations in with the first set of conversations with him. Will be in the next game build. Video showing off his little idle animation.
#immortal_chronicles #metroidvania #devlog #pixelart #animation
Got volumetric lighting working with my custom shaders. Will need to tweak some settings and working on the castle environment lighting now. Pictures are with and without the lighting enabled for the player and throne.
The start of the character stat system is ready for the next build. Enemies should actually take a variety of damage starting next build. Nice little screen shot showing on the right side a nice little editor to see stat changing effects and the sources.
LGBTQ+ Game Dev Icons:
Tim Cain is the creator, producer, lead programmer, and main designer of the original Fallout. He even wrote the now iconic line “War. War never changes.”
He came out in the early 2000s and married his husband Robert in 2011.
Wanted to share some of the rooms I am working on for the first Alpha and show I have the start of a cutscene tool I made for allowing customizable mini events and cutscenes to be quickly created. #immortal_chronicles #metroidvania #devlog #pixelart
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
While working on the first full Alpha build, I decided to start adding a little bit of NPC dialogue and other stuff to start making the game feel somewhat alive during the early alpha stages.
Here is a small video to just show the work in progress save and load system being put in the next build.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Working on some level design prototyping for some of the underground areas. Wanted to just share some things I am testing. Mainly having waterfalls as a background element for the caverns.
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