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Game
Immortal Chronicles
2 months ago

Got some of our favorite grim reaper's animations in with the first set of conversations with him. Will be in the next game build. Video showing off his little idle animation.

#immortal_chronicles #metroidvania #devlog #pixelart
#animation




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Wanted to share some of the rooms I am working on for the first Alpha and show I have the start of a cutscene tool I made for allowing customizable mini events and cutscenes to be quickly created. #immortal_chronicles #metroidvania #devlog #pixelart

Started making a mini diagram to show each region and the connections between them. This way people will have a semi direction hint before the map system update comes out. There are more regions not shown. Note this doesn't include the fast travel system.

Started on the interior for the tavern. The tavern will be where you get quests and can gather information from NPC you made friends of. The tavern NPCs are just stock placeholder art for now and will be replaced later with more custom art.

Here's more incredible art that Jolters made for #GameJoltColors25!

There's still time for YOU to enter!

Artists and posts linked 🔽

Got volumetric lighting working with my custom shaders. Will need to tweak some settings and working on the castle environment lighting now. Pictures are with and without the lighting enabled for the player and throne.

Here's GREAT art by your fellow Jolters as part of #GameJoltColors25!

Artists are tagged 🔽 Be sure to like their original posts!

Working on some level design prototyping for some of the underground areas. Wanted to just share some things I am testing. Mainly having waterfalls as a background element for the caverns.

Ocean Generator - Unity 6 Render Graph API, Compute Shaders, and Job System.

Here's EVEN MORE great art that Jolters have made for #GameJoltColors25!

The artists are tagged below! Be sure to like their original posts!

Enter YOUR art by completing the "Game Jolt Colors '25" quest!

While working on the first full Alpha build, I decided to start adding a little bit of NPC dialogue and other stuff to start making the game feel somewhat alive during the early alpha stages.