Hello everyone,
Welcome to the very first devlog for my game, Immunology. It’s a unique war simulator, but instead of battlefields and armies, this war takes place on a microscopic scale—between cells within the human body.
The Game's Core Objective
The first step in building Immunology is to create a functional human body that operates with one primary goal: keeping neurons alive. Neurons, as we know, have high energy demands, which means we'll need a complex organ system capable of delivering clean, energized blood to meet these demands.
Developing the Body’s Internal Systems
An essential part of this project is creating a circulatory system that can navigate across the body. This took alot of testing, including simulations of particle-based water flow and cellular pressure, which operates within localized 32x32 square grids. However, the most promising method I’ve found so far uses a 192x192 gridding system. This system is highly adaptive, dynamically changing in response to the surrounding environment to enable, efficient turns and splits in blood flow (check out the video for a demo).
Challenges and Future Plans
One foreseeable challenge with this approach is the potential for “holes” in the grid where the flow could get disrupted. I have a few ideas in mind to address this, and that will be the focus of next week's update.
Until then, that’s where development stands. Thanks for tuning in, and see you next !
view video on youtube: https://youtu.be/aupsDH2eCJc
0 comments