Game
FNaF World XL
1 year ago

Important Poll: Hocus Pocus vs Players


Getting back into the mood to work on the game, and some more ideas came to mind. First up is possibly tweaking the enemy version of Hocus Pocus.

In it's current state, this skill acts less like the player's Hocus Pocus and more like a jacked Mystery Box; taking away the team's current balance, but still offering a chance to compensate with some solid pulls.

I'm thinking I would have a chance to fix this, by making it a skill that instead lowers the character's slot by 4 units if the skill lands. (Maybe a 50% chance to downgrade a character, with a chance for it to roll out a stronger pick if it downgrades to a duplicate.)

Thoughts?

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Option 1: Keep current configuration

Option 2: Rework Hocus Pocus with the proposed changes, tweak as needed

  35 votes Voting finished



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I might be having too much fun with this process...

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

That time of year again.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Suppose it's rude to come back doing polls without showing some sort of progress for it.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Got a (mostly stable) demo ready for the occasion!

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.