Game
FNaF World XL
1 year ago

Important Poll: Hocus Pocus vs Players


Getting back into the mood to work on the game, and some more ideas came to mind. First up is possibly tweaking the enemy version of Hocus Pocus.

In it's current state, this skill acts less like the player's Hocus Pocus and more like a jacked Mystery Box; taking away the team's current balance, but still offering a chance to compensate with some solid pulls.

I'm thinking I would have a chance to fix this, by making it a skill that instead lowers the character's slot by 4 units if the skill lands. (Maybe a 50% chance to downgrade a character, with a chance for it to roll out a stronger pick if it downgrades to a duplicate.)

Thoughts?

---

Option 1: Keep current configuration

Option 2: Rework Hocus Pocus with the proposed changes, tweak as needed

  35 votes Voting finished



0 comments

Loading...

Next up

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Can it be done?

(Also, Happy New Year)

New project is having a fun, early outing.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)

Suppose it's rude to come back doing polls without showing some sort of progress for it.

New look, new direction.

I think I know what needs to be done to shake up XL's next public appearance...

Got a (mostly stable) demo ready for the occasion!

Suppose it was about time that some of these skills got a little extra kick.