Game
FNaF World XL
1 year ago

Important Poll: Hocus Pocus vs Players


Getting back into the mood to work on the game, and some more ideas came to mind. First up is possibly tweaking the enemy version of Hocus Pocus.

In it's current state, this skill acts less like the player's Hocus Pocus and more like a jacked Mystery Box; taking away the team's current balance, but still offering a chance to compensate with some solid pulls.

I'm thinking I would have a chance to fix this, by making it a skill that instead lowers the character's slot by 4 units if the skill lands. (Maybe a 50% chance to downgrade a character, with a chance for it to roll out a stronger pick if it downgrades to a duplicate.)

Thoughts?

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Option 1: Keep current configuration

Option 2: Rework Hocus Pocus with the proposed changes, tweak as needed

  35 votes Voting finished



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(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

The more things change, the more they stay the same.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Can it be done?

(Also, Happy New Year)

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