Game
FNaF World XL
1 month ago

Important Poll: Hocus Pocus vs Players


Getting back into the mood to work on the game, and some more ideas came to mind. First up is possibly tweaking the enemy version of Hocus Pocus.

In it's current state, this skill acts less like the player's Hocus Pocus and more like a jacked Mystery Box; taking away the team's current balance, but still offering a chance to compensate with some solid pulls.

I'm thinking I would have a chance to fix this, by making it a skill that instead lowers the character's slot by 4 units if the skill lands. (Maybe a 50% chance to downgrade a character, with a chance for it to roll out a stronger pick if it downgrades to a duplicate.)

Thoughts?

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Option 1: Keep current configuration

Option 2: Rework Hocus Pocus with the proposed changes, tweak as needed

  35 votes Voting finished



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Creative drive has returned for a bit.

Well I've had a VERY productive night.

Guess I did a terrible job advertising the items most crucial to this recent update.

(At least it's good to know people can find all of the discs without any extra hints on my part.)

It's been a long time coming...

Still need to move it over to the proper drive once other important IRL events are over, but...

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

Okay, the classic "Vent about it not working, then find a fix almost immediately" tactic has worked yet again. Still got some more stuff to fix, but it's something.

Thanks for putting up with this mini crisis of mine.