Game
FNaF World XL
1 year ago

Important Poll: Hocus Pocus vs Players


Getting back into the mood to work on the game, and some more ideas came to mind. First up is possibly tweaking the enemy version of Hocus Pocus.

In it's current state, this skill acts less like the player's Hocus Pocus and more like a jacked Mystery Box; taking away the team's current balance, but still offering a chance to compensate with some solid pulls.

I'm thinking I would have a chance to fix this, by making it a skill that instead lowers the character's slot by 4 units if the skill lands. (Maybe a 50% chance to downgrade a character, with a chance for it to roll out a stronger pick if it downgrades to a duplicate.)

Thoughts?

---

Option 1: Keep current configuration

Option 2: Rework Hocus Pocus with the proposed changes, tweak as needed

  35 votes Voting finished



0 comments

Loading...

Next up

Got a (mostly stable) demo ready for the occasion!

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

That time of year again.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Can it be done?

(Also, Happy New Year)

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.