Getting back into the mood to work on the game, and some more ideas came to mind. First up is possibly tweaking the enemy version of Hocus Pocus.
In it's current state, this skill acts less like the player's Hocus Pocus and more like a jacked Mystery Box; taking away the team's current balance, but still offering a chance to compensate with some solid pulls.
I'm thinking I would have a chance to fix this, by making it a skill that instead lowers the character's slot by 4 units if the skill lands. (Maybe a 50% chance to downgrade a character, with a chance for it to roll out a stronger pick if it downgrades to a duplicate.)
Thoughts?
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Option 1: Keep current configuration
Option 2: Rework Hocus Pocus with the proposed changes, tweak as needed
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