Loading...
1
Game
TeaTM's Unnamed Collectathon
4 months ago

Improving the radar system, it was actually bugged before. I'm going to be doing another round of private playtests today. I made some pretty big changes. Also the darkness mechanic is gone.




0 comments

Loading...

Next up

After some considering, going to push the desert back 1 level, and in place I'm going to be making this tropical turtle archipelago thing. It's mostly an excuse to experiment with the water mechanics.

In engine top down view of the tropical map. Still missing bits, pieces, and detail. But I threw this together in like less than an hour lol.

"grey"boxing the main part of the desert level. Making edits based on what feels right.

Got a gameplay idea but it requires promoting crabby to main character status. Thinking.

My own linear moving platform system based on tweening. Pretty happy with it.

Greyboxing the northern lava section. I'm planning to add a lava pit that leads to the eastern ice cave. No lava right now though just use your imagination.

Simple scene exit animation with a jingle when collecting pineapples. Right now it just reloads the scene but I'll hook it into a hub later.

Back to the debug area to test swimming, a new mechanic!

Ignoring my messy hand writing I wrote a draft for the skeletal desert. A little spoiler-y & doesn't reflect the final game. Going for a fire + ice theme. However this week has been pretty intense for the game, so I need to deflate for a day or two lol.

Sometimes adventuring is tiring. Why not take a nap?