Game
Gloomy
7 years ago

In next few days I will release a small update that will make the spin trap smoother, add some settings for full screen (currently this will impact the sprite quality but hopefully I can fix that in the future). Also, just a few other changes and fixes.




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A screenshot of one of the levels I am currently finishing up. Some changes include:

- More background depth

- New trap types

- Some overall design improvements across the levels

Look out for more updates on the new content and improvements.

Glimpse at the latest level. This will be the focus of the next set of levels. I will probably still work over polishing this one and how I will go on to the next ones, but I think it looks pretty good so far and feels pretty good. Also some new traps :)

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Chiaki Nanami!

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Path of Kami, running around the shrine area

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Respect (Only TLOZ Players Will Understand)