Game
Emerge




4 years ago

In order to focus on the unique gameplay aspects of the game, I've simplified the world building aspects. I created a new branch of Emerge which uses the block-based structures and characters exclusively. The worlds shown here are generated at runtime.




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Playing with some distance rendering effects for a new concept.

#adventure #simulation #building #sandbox

Watch your step!

Here's a look at one of the dangers in my upcoming game, Innocent Critters!

#survival #horror #multiplayer

A simple but powerful item interaction system has been implemented in Emerge that allows items to act intuitively. When an item is held, using the left mouse button can start a variety of actions, depending on the item and what you are looking at.

Big things are in the works right now, which is why I've been a bit silent. A lot of core gameplay elements have been added, like skills/traits. More importantly, I've been working on the game's advanced AI which weaves procedural narratives!

New version added, now includes Sandbox Mode, which allows you to build and battle with your designs!

#sandbox #building

Fan art for Foolish I'm feeling kinda better so I drew this

Another house i made long time ago.

Runestones: from concept to in-game model🗿

So here's the first of the zodiac signs i will make for the next weeks.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!