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What do you think?

Really nice game !! i really like it i dident see the system req can u tell me what is the system req???

Foooo i like it! keep it!

(i can translate english => japanese. really)

Nice

Omg dude keep up the good work! and how can i get the alpha? idk what SP is

This game looks cool keep it up :)

Emerge is an open world simulator featuring procedural storylines and an animated movie-esque style. Among the main themes of the game is perma-death; the decisions you make may leave you in mortal danger, but every character lost is a chance to start a new one.

rod_advisor2.png

Discord:

https://discord.gg/keEzPPbkNC

Key features:

-Open world, modern environment with sci-fi/fantasy elements

-Quests given based on character stats, history

-Immersive and fluid interaction systems

-Destructible environment/Building and crafting

-Character customization

-Perma-death (caused by quest results or player decisions)

-Multiplayer

(Initial alpha releases will be SP only to reduce network testing burden)

chargen_facestructure.png

Character generation
The character system uses a library of facial structures which are used to generate unique-looking individual NPCs and players that are baked at runtime. Additional details such as hair or clothing are mapped to the original mesh and modified to fit the new face or body shapes generated for each character.

ss_2021-02-25-18-579.png

World

The world is designed to be fully destructible and allows building custom structures, land features and crafting systems. The entire game world is loaded on the server/host to ensure all NPCs, items or locations are available to participate in active storyline quests. No matter how normal of a life your character may lead, dynamic quest lines will make surviving difficult as you go along.

Quests and Procedural Storyline

The current prototype system records character events which are combined with player and world stats to assemble quests for players. There is an additional layer of AI based story weaving that has been designed to operate the quest system but remains highly experimental. The base system alone is able to create playable content with standard coding logic and may not need fancy machine learning. I will speak more on this topic when I've decided which systems to keep in. At some point there will likely be an experimental branch to see if players find the AI generates intuitive quests or goes mad.

More info to come soon!

#rpg #multiplayer #action #roguelike #survival



teen
Cartoon Violence
Fantasy Violence
Comical Shenanigans

Just an update on why there haven't been many... updates on Emerge. After running a series of stress tests, I've found that there isn't much CPU time left on lower and mid range PCs. Having the AI on top of all the cube-world management may be too much.

In order to focus on the unique gameplay aspects of the game, I've simplified the world building aspects. I created a new branch of Emerge which uses the block-based structures and characters exclusively. The worlds shown here are generated at runtime.

https://youtu.be/qFEPR2vhvZY

Procedural animations make creating dynamic item interactions incredibly easy, especially important if you're a one person dev team. Depending on what you are looking at or what you are holding, the game automatically adjusts!

YouTube
https://youtu.be/qFEPR2vhvZY
youtube.com

Big things are in the works right now, which is why I've been a bit silent. A lot of core gameplay elements have been added, like skills/traits. More importantly, I've been working on the game's advanced AI which weaves procedural narratives!

https://youtu.be/qL96SpdbWTw

Driving will be a key feature in Emerge, allowing quick travel around the open world environment. I've also done some optimization to ensure smooth game performance while traveling through the rather large procedural world.

YouTube
https://youtu.be/qL96SpdbWTw
youtube.com