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Hunter Chronicles: Tara and Vyn
2 months ago

In our efforts to further spice up the Mario & Luigi combat, some enemies that react differently to specific counters, can then bounce off other enemies too! Here's one example, which was also our way of including the green shell bros. move in spirit!




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To spice up the Mario & Luigi combat even more, we're iterating on it's enemy resistance system - some of the attacks won't work on certain enemies, but they'll put others into entirely new states, inviting some strategy into the order of your attacks!

[DEV UPDATE]

Just like in Mario & Luigi, most Duo Attacks in the game will not be infinite - but as a trade-off, will pack quite a punch! Here's a look at the first Duo Attack you get in the game, Ace Serve!

[Sound on!]

https://www.kickstarter.com/projects/paro/tara-and-vyn IT'S HERE!! The Kickstarter for our Mario & Luigi-like Indie Game, Hunter Chronicles: Tara and Vyn, is finally LIVE!! Please support & Share it around if you can!!!

Happy #WIPWednesday!

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I'm excited to announce that the steam page for our Mario & Luigi-like Indie Game is finally up! If you have a steam account, please wishlist it, it'll help us a ton!

https://store.steampowered.com/app/2899330/Hunter_Chronicles_Tar…

Happy #WIPWednesday!

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It's finally out! After many months in the making, we finally have the battle system build polished and ready for a public release! A playable proof of our hard work, that you can enjoy while waiting for Mario & Luigi: Brothership😉

We spent some time further polishing the battle system, and are ready to show off another enemy and it's first attack. Due to the slimy bodies of the Goouls, a certain counter works better than others!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

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Tell us in the comments!

Remember when the earlier Mario & Luigi games let you perform certain Bros. Moves infinitely? We do! Here's a look at one of the first Duo Attacks you get, which, once upgraded, lets you perform it forever, until you mistime the input!

[Sound on!]