4 years ago

In Scratch (preferably with operator blocks only) how would i make a small value large and and a large value small? (Answered)


Say i had a variable, with operator blocks (set var to ( operators ) ) how would i make the variable value smaller with the operators i have on that "set var to ( operators )" block if the value was big? And say i wanted to make the variable value bigger when i have a smaller number without changing the code. What should i do? Is there a hack or trick for this? Please help me out!

(I don't really know a better way to explain it)



11 comments

Loading...

Next up

When you see this at the movie theater (Halo Fireteam Raven)

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )

All assets are placeholders.

Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/

...

Testing out a new move! This move is for all characters

Here's some old WW2 art i made for a game idea that never really turned into anything.