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168
3 years ago

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!


Also the H:FE game page is up as well: https://gamejolt.com/games/Halo-Fireteam-Echo/679717



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Rate (not good at pixel art)

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D

Here's some old WW2 art i made for a game idea that never really turned into anything.

Happy Mother's Day yalls

Anyone need a good, free file converter? Check this out! https://convertio.co/ With Convertio you can convert any file type to any file type, which makes file converting much easier. I wanted to bring this up for anyone needing a quick way of doing this

The pig design thing aka small one, I’m gonna work on the other sprites later today

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Trying my hardest to get a working alpha build out soon. (turn volume up)

making Pits. you can press R to jump, so just jump over them

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)