Also the H:FE game page is up as well: https://gamejolt.com/games/Halo-Fireteam-Echo/679717
Next up
Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D
Showcase of the old version of H:FE. This is NOT what the final product is going to be like, this was more of a test project so i could see the direction i wanted to go in. Only the good parts of this will be ported to the real game. Any thoughts?
Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/
new adventure shoes :3
Here's some old WW2 art i made for a game idea that never really turned into anything.
people's OCs that i drew.
A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)
Trying my hardest to get a working alpha build out soon. (turn volume up)
new things i guess :P
Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )
All assets are placeholders.
Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.
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