3 months ago

In the last few months I've been using Game Studio 2 again, and I've been testing some new things in GML, like Enums and Structs. I struggled for an hour because I didn't remember that I needed to use a string for the Layer to create an instance...




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Fixing "not getting hurt" bug. Other scripts keep runing even after got in the hurt state. State machine for enemy is totally broken

Sprite 6 for Player Test

#pixelart

Dash / Attack sprites (click on image to show GIF)

mp_potential_path + MoveColide script Instead of following, they run away from me, even though the Target is the same. Strange behavior

In the final version of Dark Astral Nebula, you control the nebuloid with the ability to teleport and summon elemental spirits , all set in minimalist environments where you must save the god!

GML - light with surface

Enemy Attacking Test

#gamedev

My Drug Cartel is a drug plantation management colony sim I've been working on for the past year. You can Now Back the game on Kickstarter: https://www.kickstarter.com/projects/962856882/my-drug-cartel?re…

Finally, Using only mp_potential_path (blue line), without MoveColide. It works good enough.