In the last few months I've been using Game Studio 2 again, and I've been testing some new things in GML, like Enums and Structs. I struggled for an hour because I didn't remember that I needed to use a string for the Layer to create an instance...
Next up
GML - light with surface
Rpg Village example
Game Maker Studio
mp_potential_path + MoveColide script Instead of following, they run away from me, even though the Target is the same. Strange behavior
IT'S FINALLY HERE!
Finally, Using only mp_potential_path (blue line), without MoveColide. It works good enough.
Testing mp_linear_path They follow, stopping when there is a Solid between them and the target. They resume following after the target becomes accessible. After touching a Solid, and being far from the target, they lose the Chase State.
Creating Player sprite #pixelart
Continuing on the theme of me accidentally launching things too far... I accidentally created a rocket! (It was supposed to be a double jump) Wishlist this beauty NOW for a chance to launch YOUR very own accidental rocket!
In October/November I used Game Maker Studio 2 again to create a basic 2D TopDown Action RPG project. I defined the character size, the size of the Camera View, and the size of the scene in relation to the character.
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