Dash / Attack sprites
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Next up
Fixing "not getting hurt" bug. Other scripts keep runing even after got in the hurt state. State machine for enemy is totally broken
mp_potential_path + MoveColide script Instead of following, they run away from me, even though the Target is the same. Strange behavior
Rpg Village example
Game Maker Studio
GML - light with surface
Creating Player sprite #pixelart
Testing mp_linear_path They follow, stopping when there is a Solid between them and the target. They resume following after the target becomes accessible. After touching a Solid, and being far from the target, they lose the Chase State.
Player sprites test
Finally, Using only mp_potential_path (blue line), without MoveColide. It works good enough.
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