
In this Week 1.
-Added a movement system.
-Added a basic aim system.
-Added a basic menu.
Next up
In this Week 3.
-Fixed the weapon system.
-There is a menu of multiple weapon kinds.
-You can grab ammo.
In this Week 2.
-Expanded the configuration menu.
-Added a basic (but broken) weapon system.
In this Week 11.
-Added a Chest Menu.
(Sadly, i got sick again, so i couldn't work very much)
@PQubeGames
' Spyder: Agent 8 is set in a retro-futuristic 1970s spy world, you play as Agent 8: the world's tiniest and most adorable robot spider superspy.
It's also part of #NextFest!
Play the FREE Demo: https://bit.ly/SpyderAgent8
In this Week 9: Guess who's back
After taking a month break to reorganize my workspace and recover, i'm finally back to work and now i have a name for my game:
"Gunmen from Cyberspace"
Unfortunately, the game will be delayed to late summer.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
In this Week 4.
-Added an ammo inventory.
-Added a message system.
-Improved the ammo indicator.
In this Week 12.
-Created and finished the chest system.
@ShorelineGames
' Kick is a nostalgic tale of making your way to school, all the while honing your soccer skills throughout challenging levels packed with unique challenges.
It's also part of #NextFest!
Play the free demo: https://bit.ly/KickSteam
In this Week 5
-Weapon menu is now visible.
-Models are now optimized.
-Added a Status Bar.
-Weapons can shoot bullets.











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