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36
1 year ago

In this Week 1.

-Added a movement system.

-Added a basic aim system.

-Added a basic menu.




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In this Week 3.

-Fixed the weapon system.

-There is a menu of multiple weapon kinds.

-You can grab ammo.

In this Week 2.

-Expanded the configuration menu.

-Added a basic (but broken) weapon system.

In this Week 11.

-Added a Chest Menu.

(Sadly, i got sick again, so i couldn't work very much)

@PQubeGames ' Spyder: Agent 8 is set in a retro-futuristic 1970s spy world, you play as Agent 8: the world's tiniest and most adorable robot spider superspy.

It's also part of #NextFest!

Play the FREE Demo: https://bit.ly/SpyderAgent8

In this Week 9: Guess who's back

After taking a month break to reorganize my workspace and recover, i'm finally back to work and now i have a name for my game:

"Gunmen from Cyberspace"

Unfortunately, the game will be delayed to late summer.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

In this Week 4.

-Added an ammo inventory.

-Added a message system.

-Improved the ammo indicator.

In this Week 12.

-Created and finished the chest system.

@ShorelineGames ' Kick is a nostalgic tale of making your way to school, all the while honing your soccer skills throughout challenging levels packed with unique challenges.

It's also part of #NextFest!

Play the free demo: https://bit.ly/KickSteam

In this Week 5

-Weapon menu is now visible.

-Models are now optimized.

-Added a Status Bar.

-Weapons can shoot bullets.