
In this Week 4.
-Added an ammo inventory.
-Added a message system.
-Improved the ammo indicator.
Next up
In this Week 11.
-Added a Chest Menu.
(Sadly, i got sick again, so i couldn't work very much)
In this Week 1.
-Added a movement system.
-Added a basic aim system.
-Added a basic menu.
In this Week 5
-Weapon menu is now visible.
-Models are now optimized.
-Added a Status Bar.
-Weapons can shoot bullets.
LGBTQ+ Game Dev Icons:
Danielle Bunten Berry was the designer of 1983's M.U.L.E. which was one of the first influential multiplayer games. Shigeru Miyamoto also cited it as an influence on Pikmin! Will Wright dedicated The Sims to her memory.
In this Week 7.
-Added a Nextbot (somehow scary).
*Still working to organize the game
@PQubeGames
' They Are Here: Alien Abduction Horror is a first-person alien horror that magnifies the intensity of 2000s psychological sci-fi thrillers.
Play the FREE #NextFest demo: https://bit.ly/TheyAreHereSteam
In this Week 2.
-Expanded the configuration menu.
-Added a basic (but broken) weapon system.
In this Week 12.
-Created and finished the chest system.
In @Frycandle ![]()
's The Button Effect (a short, minimalist first-person puzzler) you explore a dense, interwoven architecture – a museum, full of hidden connections and spatial insights.
Play the FREE #NextFest demo now: https://bit.ly/TheButtonEffect
In this Week 9: Guess who's back
After taking a month break to reorganize my workspace and recover, i'm finally back to work and now i have a name for my game:
"Gunmen from Cyberspace"
Unfortunately, the game will be delayed to late summer.











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