
In this Week 3.
-Fixed the weapon system.
-There is a menu of multiple weapon kinds.
-You can grab ammo.
Next up
In this Week 5
-Weapon menu is now visible.
-Models are now optimized.
-Added a Status Bar.
-Weapons can shoot bullets.
In this Week 11.
-Added a Chest Menu.
(Sadly, i got sick again, so i couldn't work very much)
In this Week 1.
-Added a movement system.
-Added a basic aim system.
-Added a basic menu.
LGBTQ+ Game Dev Icons:
Tim Cain is the creator, producer, lead programmer, and main designer of the original Fallout. He even wrote the now iconic line “War. War never changes.”
He came out in the early 2000s and married his husband Robert in 2011.
In this Week 7.
-Added a Nextbot (somehow scary).
*Still working to organize the game
@Dave_Microwaves_Games is a Jolter to Watch and indie horror dev! Follow @Dave_Microwaves_Games
before the quest ends on July 1 and you'll get Coins!
In this Week 9: Guess who's back
After taking a month break to reorganize my workspace and recover, i'm finally back to work and now i have a name for my game:
"Gunmen from Cyberspace"
Unfortunately, the game will be delayed to late summer.
In this Week 2.
-Expanded the configuration menu.
-Added a basic (but broken) weapon system.
Saving your game? Just light a cigarette. 🚬🚬
It’s a throwback to the '90s—gritty, analog, and unmistakably old-school.
No time machine needed. Midnight Special drops you straight into a retro dream. Grab a smoke👉https://store.steampowered.com/app/2560100?utm_source=GameJolt
In this Week 4.
-Added an ammo inventory.
-Added a message system.
-Improved the ammo indicator.
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