
In this Week 7.
-Added a Nextbot (somehow scary).
*Still working to organize the game
Next up
In this Week 4.
-Added an ammo inventory.
-Added a message system.
-Improved the ammo indicator.
In this Week 9: Guess who's back
After taking a month break to reorganize my workspace and recover, i'm finally back to work and now i have a name for my game:
"Gunmen from Cyberspace"
Unfortunately, the game will be delayed to late summer.
In this Week 1.
-Added a movement system.
-Added a basic aim system.
-Added a basic menu.
We’re teaming up with @NEOWIZ_QUEST
to support developers with a narrative game jam! 🤯 The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.
Hello everyone!
I want to announce that i’m working on a new unnamed project. The project i’m working on is a customizable shooter game. The game will be released in early summer 2025.
The image is gonna be the logo, but it may change in the future.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
In this Week 5
-Weapon menu is now visible.
-Models are now optimized.
-Added a Status Bar.
-Weapons can shoot bullets.
In this Week 3.
-Fixed the weapon system.
-There is a menu of multiple weapon kinds.
-You can grab ammo.
Hoomanz! is a stealth-adventure game by @koffeecup
that's PACKED with coziness and humor.
Play the demo and wishlist the game: http://bit.ly/HoomanzSteam
Complete our quests to get Hoomanz! trophies! 🏆
In this Week 2.
-Expanded the configuration menu.
-Added a basic (but broken) weapon system.











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